
by Andur
Ascathon Arenzien stands in the grand hall of the Arcane Academy, staring at a stupid-looking chandelier while waiting for his graduation diploma. He is the third son of a ruthless noble house from the Mislow Kingdom, a nation where magical supremacy is the law and technology is strictly outlawed to keep commoners subservient. But Ascathon is no ordinary student, as he is a reincarnated soul who remembers thousands of past lives, carrying a deep-seated love for machines and scientific principles. His current life has been a brutal trial of survival, marked by a father who beat him half to death when he secured a scholarship to escape his family's abusive training regime. In this world, the nobility hoards magical power, marrying closely to keep bloodlines pure, while enforcing a total ban on scientific innovation that infuriates Ascathon's hobbyist soul.
The critical trigger that launches his path of defiance occurs at the graduation podium itself. By achieving seven perfect scores across his fields of study, Ascathon earns a legendary academy favor. Instead of asking for wealth or land, he demands to sever all ties with the house of Arenzien and take the new name of Ascathon Asceron, cementing his freedom in blood and mana. This public insult outrages his family, who immediately attempt to abduct him in broad daylight. Ascathon repels his father's mind magic with a custom-made anti-illusion amulet, blinds the guards with a flash spell, and turns their own hallucinations against them. This violent confrontation forces his father to retreat in shame and seals Ascathon's path as an independent rogue element.
With three pouches of platinum coins accumulated by selling past-life spell designs to merchants, Ascathon sets out to purchase his own sovereign territory. He travels to the frozen northern nation of Norfolk, where he bribes the fat, corrupt Jarl with a thousand platinum coins to buy the desolate, isolated Sarn-Valley. This geographical bottleneck, enclosed by mountains and accessible only by a single river or hazardous mountain passes, becomes his personal stronghold. Here, away from the prying eyes of the academy's inquisition, he can build his forbidden machinery, establish a private army of werewolf mercenaries, and prepare for the global war that is slowly brewing between the mainland powers and the aggressive Phenex Empire.
I swore to myself that I will do whatever I want in this life!
Transcendence?
After renaming himself and escaping his family's initial grasp, Ascathon realizes that his freedom is temporary without physical security. He uses the teleportation gates to reach the freezing northern capital of Norfolk, determined to secure a sovereign base. Facing two guards who refuse him entry to the Jarl's hall, Ascathon bypasses them by using telekinesis to ring a giant golden summoning bell. Inside, he presents a map of Sarn-Valley to the obese Jarl and tosses a pouch containing one thousand platinum coins onto the desk. He negotiates a clever contract where he gets full rights to the desolate land, but if his noble line dies out, the land reverts to the Jarl. This bet appeals to the Jarl's greed, as he assumes Ascathon will soon be killed by assassins. Armed with his new deed of nobility, Ascathon seeks out the Icewolfs, the most elite mercenary guild in the city. He insults their leader, Den, to test their strength, resulting in a brutal bar fight where Ascathon uses stone-skin magic to endure a severe beating. The fight is interrupted when ten hooded assassins from his past-life enemies break into the tavern and throw fireballs. The mercenaries transform into giant, magic-resistant werewolves and tear the assassins apart. Watching his guild house burn down, Den is furious, but Ascathon offers another thousand platinum coins to hire all one hundred werewolves as permanent bodyguards. This critical decision provides Ascathon with an indestructible shield against the impending waves of family assassins, allowing him to safely travel to his new territory of Sarn-Valley to begin his technological revolution.
Ascathon purchases the sovereign territory of Sarn-Valley and hires a werewolf mercenary guild to survive the oncoming onslaught of noble assassins.
Arriving in Sarn-Valley, Ascathon immediately overthrows the corrupt, lazy council of elders, keeping only the three competent administrators to run his new government. He injects two hundred platinum coins into the local treasury, ordering the construction of schools, blacksmiths, and basic infrastructure, while enforcing a strict tax on the mountain passes. His peaceful development is interrupted when his former school rival, Celestial Jasmine, is captured by a slave-trading raid and put up for auction in the hot southern nation of the Jamaian Union. Ascathon travels to the slave market with his friend Kane and discovers his own eight-year-old sister, Violetta, and Celestial on the auction block. When a wealthy, golden-masked noble bids a platinum coin for Celestial, Ascathon outbids him with an astronomical offer of one hundred platinum. The golden-masked noble challenges him to a duel to the death, igniting his sword with blue fire. Ascathon disintegrates a wooden chair into shrapnel with wind magic, repels the fire with a cushion of circulating air, and stabs his bare, mana-infused hand directly through the noble's chest to rip out his beating heart. He heals his own charred flesh instantly using silent healing magic and claims the slaves as his property. Before leaving, Ascathon leaves a timed fire-tornado spell in a washbasin, which burns the entire slave market to the ground and kills the prime minister's son. This violent rescue forces Celestial to realize that Ascathon is not the monster her parents claimed, setting up an uneasy alliance between the two reincarnated souls as they return to Sarn-Valley to face the consequences of their actions.
Ascathon rescues Celestial and his sister Violetta from a southern slave market, killing a high-ranking noble and igniting a massive international conflict.
As Sarn-Valley grows into an industrial stronghold with greenhouses, blast furnaces, and clean energy, the global balance of power begins to shatter. The aggressive Phenex Empire, led by its own immortal Empress, launches a naval invasion against Sarn-Valley, sending five massive warships up the narrow fjord. Ascathon refuses to use traditional magic, choosing instead to test his new military inventions, which are camouflaged watchtowers armed with mana-powered railguns operated by commoner soldiers. The rapid, silent bombardment of metal slugs easily penetrates the defensive barriers of the Phenex ships, sinking four of them in a single minute and proving that technology can defeat elite magicians. Amidst this victory, Celestial goes into labor and gives birth to their daughter, Seraphine, who is also a reincarnated soul with memories of a thousand past lives. The family's peace is shattered when the academy's inquisition and Ascathon's former family launch a joint invasion on the ground. Ascathon intercepts the army at the mountain passes, but his flying flagship is sabotaged by a mysterious, long-eared divine force that overloads his mana core. Ascathon crashes his ship directly into the enemy army, compressing the overloaded mana into a solid blue crystal and surviving the impact. He emerges from the wreckage to confront his father, Tendril, and his brothers. Ascathon uses a terrifying shadow spell to force his father into the burning wreckage, kills his brother Andrus in self-defense, and is rescued by Celestial before the remaining poison can paralyze him. This total annihilation of the invading army establishes Sarn-Valley as an unstoppable military power, forcing the world's hidden gods to realize that their cosmic game is spinning out of control.
Sarn-Valley defeats a massive naval and ground invasion, resulting in the death of Ascathon's abusive father and the revelation of the world's hidden gods.
Ascathon is an ancient soul who remembers thousands of past lives, carrying a deep-seated obsession with technology and scientific progress into a medieval world dominated by oppressive magic nobility. After escaping his abusive family and purchasing Sarn-Valley, he systematically dismantles the traditional social hierarchy by educating commoners and building forbidden machinery. His primary goal is to live a peaceful life of scientific research, but his protective instincts force him to build an unstoppable military force to shield his wife and daughter. His ultimate trump card is his ability to manipulate the world's underlying mana pathways, allowing him to stand on equal terms with the gods.
Celestial is a powerful reincarnated soul who was born into a rival noble house and later enslaved during a border raid. After being purchased by Ascathon, she uses her unique mastery of inner mana manipulation to gain incredible physical strength and near-impenetrable defensive skin. Despite their rocky past-life rivalry at the academy, she enters a marriage of convenience with Ascathon to secure citizenship for her sister and eventually falls in love with him. She takes over the administrative duties of Sarn-Valley, utilizing her sharp political mind to expand their territory and eventually claim the title of Jarl of Norfolk.
Seraphine is the daughter of Ascathon and Celestial, born with her own memories of over a thousand past lives. Despite being trapped in a baby's body, she possesses an adult mind and immediately begins manipulating her parents to forge them into a loving family. She possesses an extraordinary talent for magic, learning advanced spells and telekinesis while still a toddler. Her high intelligence allows her to assist in her father's research and manipulate her family's defenders, making her a dangerous and unpredictable force in the household.
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