
by Purveilor
The transition from the mundane grease of a fast-food joint to the cosmic theater of a multiversal trial is instantaneous and violent. Ryan Robinson, a regular employee at Manaburger, finds his earthly existence cut short in a sudden shooting. Instead of permanent oblivion, he awakens in a realm of absolute shadow, facing an entity known as the Manager whose very garments are woven from the stars of distant galaxies. This cosmic arbiter offers the ultimate gamble: the Trial System, a brutal gauntlet promising unmatched wealth, supernatural power, and eternal life. For Ryan, this is the realization of a dream he had long since abandoned, a chance to transcend his ordinary limitations and become a true adventurer in a world governed by statistical metrics and lethal challenges. The worldbuilding blends modern Earth with the ancient, brutal mechanics of a system that continuously assimilates alien dimensions, creating a ruthless environment where violence is the primary currency of progress.
However, the system is as heartless as it is grand, immediately subverting the traditional safety nets guaranteed to the chosen. Because Ryan technically perished on Earth before completing his initiation, his safety life is instantly consumed, leaving him with only one true life remaining. Faced with the choice of fantastical races, he sensibly chooses to remain human, relying on the familiar mechanics of his own body rather than adapting to alien physiology. He rejects the tempting combat classes of warrior and mage, opting instead for the agile path of the Rogue. This fateful decision sets him on a high-stakes, solo trajectory where every encounter is a dance with permanent death, forced to outsmart a system that penalizes pre-knowledge and rewards the reckless. With his soul no longer properly tethered to his original body, he must climb the realms to survive, turning a cosmic misadventure into a desperate battle for autonomy against manipulative gods and hidden tyrants.
Your Earth body is now dead.
Tyrants of Earth - A LitRPG misadventure
Entering the standardized first trial, Ryan finds himself thrust into a nightmare scenario where a classic zombie outbreak has been scaled for a three-person party. Armed with only a basic sword and throwing knives, he utilizes a ruthless and desperate strategy of burning the inn to the ground, trapping the undead horde inside while he makes a dramatic leap through a second-story window. Upon reaching the nearby village, he discovers a trio of suspicious, helmeted adventurers who are secretly hostile spec ops soldiers from Earth planning to slaughter the townspeople to maximize their combat achievements. Ryan cleverly exposes their hidden identities to the naive villagers by pointing out their identical, face-obscuring helmets and modern footwear, instantly turning the crowd against the supposed heroes. In the ensuing chaotic brawl, the disarmed enemy mage attempts to obliterate him with magic, but Ryan outmaneuvers the soldier with a feigned charge, landing a fatal throwing knife directly into his chest. The surviving dwarven warrior mutilates his companion's corpse to prevent identification before charging Ryan in a blind, bloodthirsty fury, only to bleed out under a barrage of coordinated villager attacks and Ryan's relentless tactical guidance. Rather than fleeing the area, Ryan decides to enter the dark, tripwire-riddled dungeon alone, navigating the narrow tunnels with peak physical agility. He encounters the terrifying Skeleton Lord who offers him a dark pact to betray his fellow trialists, but Ryan uses the opportunity to get close, feigning a clumsy knife throw to distract the boss. He detonates the lord's own firebolt in midair with a perfect strike, shattering the magical wand and pinning the skeletal boss to the cold stone throne. Just as he secures his victory, the final drake soldier enters the chamber, fully kitted out for a solo clear and ready to execute the weakened rogue, unaware that the surrounding bones are already beginning to animate under Ryan's absolute control, leaving him trapped in a deadly web of undead horror.
Ryan survives the first trial by utilizing environment manipulation and tactical deception, earning an S-grade rating.
After registering under the anonymous alias of Artigan, Ryan is recruited by the bubbly mage Gamielle and the talented elven swordsman Zedart, who are seeking to optimize their achievement scores. They venture into a leveled zone to tackle an instant trial, but the transition quickly turns into a lethal trap orchestrated by hidden forces. Ryan is separated and forced into a dark chamber where he witnesses Zedart standing over Gamielle's bloody, lifeless body, sword in hand. The trial system itself issues a chilling objective, demanding that Ryan kill the warrior to receive a massive grade increase and a unique soulbound sword. Trapped in a desperate deathmatch against a prodigy who has trained his entire life under legendary dragonslayers, Ryan is severely outmatched by Zedart's devastating and evolved skills. He is forced to play a high-stakes game of chicken, using feigned throws to bait the warrior's parry before launching his soulbound sword as a spinning projectile. Though Zedart successfully deflects the blade, the distraction allows Ryan to close the distance and execute a lightning-fast double stab, piercing the warrior's heart as they crash to the stone floor. As Zedart dies in his arms, Ryan's victory is cut short when he realizes his own left hand has been cleanly severed by the warrior's final, desperate strike. Clutching his bleeding stump, he prepares to administer first aid, only for the supposedly dead Gamielle to casually grab his blade with her bare fingers, revealing that her demise was nothing but a perfect illusion. The chamber itself dissolves into dirt, exposing the terrifying presence of the Witch Tyrant who has orchestrated this entire lethal test to evaluate Ryan's potential as a legendary pioneer, leaving him mutilated and deeply distrustful of the allies he once revered. This shocking revelation forces Ryan to realize that he is merely a pawn in a massive, multiversal game played by gods and tyrants, with his real life on the line and no safety net to catch him if he falls.
Ryan defeats a superior opponent through psychological warfare, uncovering the Witch Tyrant's direct manipulation.
Returning to Earth to recover and train under the gruff orc veteran Barry, Ryan consolidates his physical enhancements and accepts the reality of his blacklist status. He initiates a bold and reckless plan to return to the Realm, teleporting directly into the heavily guarded city of Ulverra to seize control of his own destiny. Utilizing his newly acquired epic skill, which projects a terrifying aura of intimidation, he paralyzes the local adventurers and takes a cranky old shopkeeper named Jecharim hostage. Ryan demands a massive ransom and a getaway vehicle, cleverly using the civilian as a human shield to deter the city's elite snipers and enforcers. After escaping into the dense, monster-infested forests of Sector Two, he releases the hostage and enters the Second Trial, which has been scaled to a six-person difficulty due to his previous exploits. Inside the trial, he encounters the arrogant Storm Bears team, led by the warrior Garbolt, who are seeking to collect the massive bounty on his head. Ryan utilizes the trial's environment to his advantage, leading a giant stone guardian to crush the enemy warrior Kingsley while he guns down the remaining rogue with a looted pistol. He forces the surviving members of the Storm Bears to retreat in shame, leaving him alone in the chamber to face the colossal boss. By baiting the guardian into destroying the trial's stone gates, Ryan shatters the magic circle and enters the final arena to confront the demon strategist Avale. He outmaneuvers the demon's complex shield wall, using his peak physical agility to springboard off the enemy minions and deliver a fatal double stab, securing another legendary S-grade clear. Just as he prepares to celebrate his victory, a chilling warning from the trial system alerts him that his earthly body has sustained physical damage, forcing him to make a hasty and dangerous return to the physical world where his friends and family are waiting in silent horror.
Ryan conquers a six-person trial solo, utilizing psychological pressure and environmental hazards to dismantle his pursuers.
After a brief respite on Earth where he resolves his family's financial burdens and trains with the legendary retired heroine Seffara, Ryan returns to the Realm to face the consequences of his actions. The popular eighth-realm adventurer Latarro has launched a public campaign to hunt him down, offering to train lower-realm teams to resist Ryan's terrifying intimidation aura. Undeterred, Ryan exploits the sudden lack of defenses at the Third Trial outpost, which has been left virtually unmanned due to Latarro's massive gathering. He easily infiltrates the fortress, knocking out the lazy guards and recording a highly provocative livestream that mocks Latarro and exposes the Guild's complacency to millions of viewers. He then enters the Third Trial, only to find the system desynced from Earth as the Tyrants initiate their challenge of the highest trial. Ryan forms a tense alliance with a local adventuring team, the Rising Yets, and ventures deep into the frozen forests to hunt down a massive, mutated bullipede. Using his newly mastered dangersense, he dances with the colossal insect, dodging its devastating coil attacks before executing a precise, running slash that cleaves the creature lengthways. Following his victory, he is confronted once again by the Witch Tyrant, who reveals the horrifying truth behind the Trial System's impending countdown. When the timer reaches zero, the system's protective veil will vanish, exposing both Earth and the Realm to a devastating invasion by advanced, multiversal civilizations. Realizing that the Tyrants are desperately seeking a pioneer capable of achieving a legendary class to save their worlds, Ryan is left with a heavy choice: submit to their plans or forge his own path of absolute defiance. This revelation forces him to abandon his dreams of a quiet, wealthy life, committing himself fully to a high-stakes climb where he must become strong enough to challenge the gods themselves, setting the stage for an epic collision between mortal will and cosmic destiny.
Ryan learns the apocalyptic truth behind the system's countdown, shifting his goals from simple survival to absolute power.
Ryan Robinson begins his journey as a regular Manaburger employee who is suddenly thrust into the Trial System after dying on Earth. Stripped of his safety life due to a system error, he must navigate the Realm with only one life remaining, forcing him to rely on his sharp analytical mind rather than raw power. His core trump cards include his high physical agility as a Rogue, his newly acquired epic skill of intimidation, and a growing dangersense that allows him to react to lethal attacks. After defeating the Skeleton Lord and surviving a rigged deathmatch against his teammate Zedart, Ryan is forced into a series of high-stakes conflicts with Earth's spec ops and the Guild's elite enforcers. He embraces his public persona as the villainous blacklister Artigan, utilizing a legendary mask to hide his true identity while he climbs the trials to secure the power needed to protect his loved ones from the impending multiversal invasion.
Gamielle is introduced as a bubbly, highly competent mage who recruits Ryan and Zedart to form an optimal achievement-hunting team. However, her playful exterior hides a deep connection to the highest echelons of power in the Realm, eventually revealed to be the daughter of the terrifying Witch Tyrant. She possesses incredible mastery over illusion magic, capable of faking her own death to orchestrate a lethal test of combat capability between her teammates. Despite her manipulative actions, Gamielle acts as a loose ally to Ryan, providing him with warnings, training, and a legendary mask of false identity to protect him from her mother's absolute control. She harbors her own doubts about the Tyrants' desperate plans, seeking to raise a new generation of legends capable of surviving the system's collapse.
Barry is a gruff, massive orc living in a run-down neighborhood on Earth, eventually revealed to be a retired eighth-realm adventurer who lost his powers during the wars of the Settler generation. Despite his impoverished circumstances, he possesses a deep understanding of combat mechanics and aura control, taking Ryan under his wing to teach him the brutal realities of survival. Barry serves as a vital anchor for Ryan, forcing him to confront his reckless tendencies and teaching him the importance of mindfulness to control his corruptive epic skill. He utilizes his old connections with the legendary heroine Seffara to provide Ryan with a safe training ground, ensuring that the young rogue remains grounded in his humanity while he climbs the dangerous path of a blacklister.
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