
by Awespec
The world ends not with a bang but with a streaming light show and a pair of malfunctioning mechanical arms. Grey Temolt, a sixteen-year-old Canadian boy who spent his life learning survival from his grandfather, finds himself stripped naked and paraded onto an intergalactic stage. The Great Udon, a floating head with a pompous voice, hypes up a roaring crowd as Grey stands in a ridiculous floral suit with a puffy pink collar. This is not the apocalypse he expected. This is the 3021st Genesis Games, a reality TV show where his death is the entertainment. A knife to the gut ends his first life, and the system taunts him with a cruel message about no second chances.
But Grey does get a second chance. He wakes up in the same white room, the same mechanical arms tearing at his clothes, the same floral suit being forced onto him. The déjà vu hits him like a freight train. He realizes he has been sent back in time, trapped in a loop where he must relive the same nightmare over and over. The rage that fills him is not the hot fury of a man fighting for survival. It is the cold, existential dread of a prisoner who knows the guards are watching and laughing. His first attempt at survival ends with a knife in his gut. His second attempt ends with an arrow in his skull. His third attempt ends with a spear through his chest. Each death brings him back to the start, his memories intact but his body reset, and each death teaches him that the rules of this game are written by sadists who want him to suffer.
The breakthrough comes when he triggers a Rare Instance by defeating the Last Goblin Swordsman, fusing his flesh with the creature in a desperate bear hug. The ring he finds on a child goblin's finger awakens the Prometheus Frame within him, a system that operates outside the Nexis Suit network. This is his cheat. This is his way to fight back. The ring gives him a status screen, a Goblin Warlord Spirit ability, and a quest to craft a Titanframe vessel. But it also warns him that his loops are limited. He has zero remaining. If he dies again, there will be no return. The weight of that knowledge presses down on him as he steps out of the tutorial zone and into the city of Zone 234, knowing that the Producers have already marked him as their villain.
[You have died. Better luck next time. Oh wait, there won't be a next time. Toodle-oo.]
Second Genesis
Grey awakens from his first death to find himself back in the white room, the mechanical arms repeating their malfunction. The realization that he has been sent back in time hits him like a physical blow. He watches the same events unfold, the same floating head announce the same games, the same glitch that leaves him without a Nexis Suit. The rage that fills him is not the hot fury of a fighter but the cold despair of a man who knows he is trapped. He dies again, and again, and again. Each death teaches him something new about the system, about the goblins, about the archer named Fitz who keeps killing the girl named May. But each death also strips away his hope. By the time he triggers the Rare Instance with the Last Goblin Swordsman, he has died four times. The Prometheus ring gives him a way out, but it also tells him that his loops are exhausted. He has one chance left, and he must make it count.
Grey discovers he can retain memories across deaths and triggers the Prometheus Frame, his only hope against the rigged game.
Grey races through the ruins outside the city, fighting Skrills and Verxans with a newfound precision that comes from his Goblin Warlord Spirit. He finds the Ancestral Tome of the Mechanical Jaw lineage and learns to craft a vessel for his Prometheus Spirit. The forging process is excruciating. He must fuse a metallic jaw to his face, enduring pain that feels like his bones are being shattered and rebuilt. But the result is worth it. His Energy Reserve stabilizes, his Sync Rate activates, and he gains access to the Cyber Space that allows him to interact with the system without a Nexis Suit. The Looping Necklace he took from May's corpse accelerates his skill growth, pushing his Goblin Warlord Spirit to Level 5. He is no longer a helpless victim. He is a craftsman of his own destiny, and he will use this power to burn the entire system to the ground.
Grey forges a metallic jaw vessel for his Prometheus Spirit, gaining system access and accelerating his combat abilities.
Grey enters a Rare Arc Instance that transports him to a flashback of the past, where he meets a younger version of the Wicked Forest Witch named Esmeralda. She is a powerful mage who has been hunting the vampire lord that destroyed her coven. Grey allies with her and the shadow-wielding Amunet to infiltrate the vampire lair. The battle is brutal. Grey uses his Magnetic Hero Frame to push and pull enemies, his chainsaw to carve through flesh, and his iron jaw to absorb metal and replenish his Energy Reserve. But Esmeralda is not a true ally. She is a predator who sees Grey as a tool. When he tries to craft a Ball Bearing Eye Prosthetic Mech for her, she betrays him, revealing that she has been using him to repair her own damaged Neural Frame. Grey turns the tables by weaponizing the diagnostic errors in the prosthetic, causing her head to explode. The arc ends with Grey and Amunet standing over the witch's corpse, but the victory feels hollow. The Producers are still watching, and Joaquin is still hunting him.
Grey allies with a younger witch and a shadow warrior to survive a Rare Arc Instance, but betrayal forces him to kill the witch and escape with his life.
Grey returns to the city as the first contestant to clear the tutorial zone, earning a City Edict that allows him to break any single rule. He uses it to register himself without a proper Nexis Suit, bypassing the system that would have labeled him a criminal. But the Producers have already set their trap. Joaquin, the handsome politician who killed Grey in an earlier loop, has been given a quest to hunt down the murderer of May and Fitz. He uses his own reward to track Grey's location and sends Sabrina and Eli to ambush him in the ruins. Grey kills them both, taking their treasures and learning that his fame is growing. The Great Udon appears to announce Grey's crimes to the entire zone, painting him as a psychopath who preys on women. Grey knows that the only way to survive is to become exactly what they fear. He will be the monster they created, and he will make them regret ever putting him on this stage.
Grey uses the City Edict to register and kills Joaquin's hunters, but the Great Udon brands him a villain to the entire zone, forcing him to embrace his role as the monster they created.
A sixteen-year-old Canadian boy who was ripped from his world and thrown into an intergalactic reality TV show. Grey's grandfather taught him survival and mechanics, but nothing prepared him for the cruelty of the Genesis Games. He dies multiple times, retaining his memories each loop, and awakens the Prometheus Frame through a rare ring. He crafts a metallic jaw vessel, gains the Goblin Warlord Spirit ability, and learns to forge mechs using the Mechanical Jaw lineage. His driving force is pure rage against the Producers who manipulate his story, the contestants who hunt him, and the system that denies him even the basic dignity of a Nexis Suit. He is a madman who pisses on safe room doors and laughs in the face of death, but beneath the bravado is a boy who just wants to survive long enough to make them all pay.
An octopus creature who serves as the second-in-command to Associate Producer Gard. Caldrin is the one who first notices Grey's potential, marking him for a villain plotline to boost his own career. But when he discovers that Grey has a Dual Neural Frame, a forbidden anomaly that the Genesis Council would kill on sight, Caldrin panics. He knows that if the Council finds out they let a Dual Type participate, the punishment will fall on him and his family. He tries to manipulate the narrative, bury Grey's achievements, and send Joaquin to kill him. But every attempt fails. Grey keeps surviving, keeps growing stronger, and Caldrin's fear turns to desperation. He digs up dirt on Gard to protect himself, but the clock is ticking. Grey is becoming too powerful to control, and Caldrin knows that if he cannot kill the boy, he will be the one who dies.
A handsome young man with olive skin and dirty blond hair who finishes the tutorial zone as one of the first contestants. He is a natural leader who uses his charm to gather followers, but beneath the golden boy exterior lies a cold and calculating heart. When the Producers give him a quest to hunt the murderer of May and Fitz, he sees it as an opportunity to cement his status as the hero of Zone 234. He sends Sabrina and Eli to ambush Grey in the ruins, but Grey kills them both. Joaquin retreats to the city and uses his influence to summon the Holy Knights, framing Grey for the murder of the innocent girl. He is a politician at heart, more concerned with his image and his brand than with justice. He wants to be the star of the show, and he will step over anyone, including his own allies, to achieve that goal.
Fair Use & IP Notice
MythFan is a community-driven, fan-contributed wiki & archive operating under Fair Use guidelines. MythFan does not host, store, or distribute any novel downloads or copyrighted media assets. All content is contributed and maintained by community members. If you believe any content infringes upon your intellectual property rights, please send a notice to [email protected] — we will review and remove infringing material within 3–7 business days upon verification.
Second Genesis · Forum
🔑 Sign in to participate in discussions
Sign InProject Sanctuary · Native Discussion System