
by 11sin
Jake Bond's rude awakening on a splintered wooden deck, surrounded by the vast, indifferent ocean, sets a brutal tone for his new reality. One moment, he's a twenty-year-old college hopeful, dreaming of losing his virginity and enjoying campus life; the next, he's adrift, alone, and then consumed by a shadowy, monstrous entity beneath the waves. This isn't a gentle transmigration; it's a violent, absurd, and deeply unfair plunge into a world utterly alien to him. When he "re-emerges" on a pirate ship, stripped of his few possessions and forced into menial labor, the core stakes become painfully clear: survival in a world that operates on rules he doesn't understand, where power defines worth, and he has none. The pirates' casual cruelty, from demanding his clothes as payment to bullying him into endless chores, hammers home his utter vulnerability. He learns quickly about "Classes," a fundamental power system where everyone from the scrawniest cook to the captain possesses some innate ability, leaving him, the "normal man," at the very bottom. His desperate desire for a class, any class, becomes the driving force, a burning need to escape the humiliation and powerlessness that now define his existence.
His path to power begins not with a bang, but a quiet transaction in the Merchant Guild of Nasha Town. Desperate for any means to awaken a class, Jake chooses the cheapest, most accessible option: a standard-grade Awakening Stone provided through the Class Encyclopedia Program. The stone confirms a "Warrior (Common)" class, a stable but unremarkable path. However, in a twist visible only to him, a hidden status window reveals his true cheat: "Unique Class: Bonds Captain (???)" and a "Legendary Luck" stat. This is the true genesis of his journey. The "Bonds Captain" class, with its mysterious "Bonds" skill and the tantalizing "Crew (Pirate): None" entry, hints at a power system entirely unique to him, one tied not to traditional combat or magic, but to something far more personal and potentially intimate. This revelation, hidden from the world and even the Guild's appraisal, is his true cheat trigger, setting him on a course far beyond simple adventuring.
To think I'd die still a virgin... I should have gone with that bastard.
Pirate: Crew of Desire and Bonds
Jake's new life begins violently. He wakes on a broken deck, adrift in an endless sea, only to be devoured by a massive "Ship Eater" sea monster. He then reawakens inside a pirate ship's fishing net, naked and disoriented, stripped of his modern clothes and identity. Mistaken for a noble's son, he's forced to trade his simple jeans and white shirt for safe passage, becoming a cleaner on Captain Henry's ship. Here, Jake learns about "Classes," the world's fundamental power system, and realizes he is utterly classless, making him the weakest on board. He endures constant bullying and humiliation, even from smaller, weaker pirates, which culminates in a dream sequence where he fantasizes about fighting back, only to wake up to the harsh reality of his powerlessness. His desperation to awaken a class and escape this vulnerable state becomes paramount.
Jake's brutal entry into a new world establishes his vulnerability and ignites his desperate desire for power in a class-based society.
Arriving at Nasha Town, Jake seeks answers at the Merchant Guild, a formidable institution governing trade and adventurer services. He learns about three class awakening methods: unreliable natural awakening, risky external awakening via rare items, and the common, stable Awakening Stone. Opting for the free Class Encyclopedia Program's standard stone, he outwardly awakens as a "Warrior (Common)." However, a secret status window appears only to him, revealing his true nature: "Unique Class: Bonds Captain (???)" and a "Legendary Luck" stat. This hidden cheat, along with mysterious skills like "Bonds" and "State Allocation," immediately sets him apart, even if he doesn't fully understand its mechanics. The encounter reveals the world's currency system and the guild's structured, authoritative nature, but his unique class remains his secret trump card.
Jake's class awakening reveals a hidden, unique power system tied to "Bonds Captain," marking him as special despite his common Warrior facade.
Driven by a strange intuition, Jake intervenes when he sees Grace Lightborn, a petite woman in a cloak, being pursued by three trained "Common Class" men. Despite his inexperience, his newly acquired "Battle Adept" and "Instinct" skills activate, allowing him to dodge attacks and use cunning, dirty tactics—like throwing mud and kicking below the belt—to incapacitate his opponents. He saves Grace, bringing her to her hidden, surprisingly clean, underground shelter. Grace, desperate for escape and a place to belong, asks to join his crew. Upon accepting, Jake's unique class activates, revealing Grace's "Fail Gunner (Trash)" class and a new mechanic: "Upgrade Points." His compassionate acceptance of her, despite her perceived weakness, solidifies their initial bond.
Jake's first heroic act leads him to Grace, whose "trash" class activates his unique "Bonds Captain" system, revealing its core mechanics and his capacity for leadership.
Within the secluded shelter, Jake and Grace begin "training" to understand his class. They discover that physical intimacy rapidly increases their "Bond" level and generates "Upgrade Points." During their first sexual encounter, Jake uses 200 points to upgrade Grace's "Vitality" from "Below Average" to "Above Average," easing her pain and showcasing the direct benefits of his class. He also selects and upgrades "Light Manifestation" (Lv.0 to Lv.1) from Grace's skills, realizing that Level 0 skills are dormant until upgraded. This period of intense physical and emotional bonding not only accelerates their power growth but also awakens Grace's "Sex Fiend (Passive)" skill, transforming her into a more confident and sexually liberated individual, deeply loyal to Jake.
Jake's class mechanics are revealed to thrive on intimacy, rapidly accelerating his and Grace's growth while forging a deep, transformative bond.
After three days of intense "training," Jake and Grace emerge to find Nasha Town burning, caught in a conflict between noble factions. They are immediately confronted by Julian Solaris, Grace's obsessive "Young Master," and his armed men. Julian, fueled by rage and an inferiority complex, attacks Jake. Despite his new skills and upgraded stats (Strength, Agility, Vitality), Jake is severely outmatched, sustaining broken ribs and deep wounds. In a desperate move, he activates his "Slash" skill with a dropped sword, injuring Julian. Just as Julian prepares to deliver a killing blow, Captain Henry makes a dramatic entrance, effortlessly incapacitating Julian and demonstrating his own "Advanced Class" power. Henry, revealing his hidden strength and pragmatic alliances, saves Jake and Grace, hinting at larger political forces at play.
Jake's first major confrontation with Julian reveals the true dangers of this world and the unexpected, powerful allies he has cultivated, albeit unknowingly.
Rescued by Henry, Jake and Grace are taken aboard the luxurious Vivian Caravan ship, where Jake begins a rapid recovery, aided by Grace's intimate "healing" and his own unique class. On board, he meets Barbara, an observant old woman with a sharp mind, and eventually Vivian, the caravan's owner – a beautiful, astute businesswoman with an "Advanced Class" and a mysterious past. Jake, recognizing an opportunity, pitches his "puzzle cube" concept, a simple toy from Earth, to Vivian. After careful consideration, Vivian, seeing the novelty and potential profit, offers Jake 1500 gold for the design rights. This deal provides Jake with significant financial resources, marking his first major step toward independence and challenging his reliance solely on his "Bonds Captain" class for survival.
Jake secures a significant financial deal by leveraging his Earth knowledge, solidifying his independence and introducing new powerful allies.
Jake is a twenty-year-old virgin from Earth who is violently transmigrated into a new world. Initially powerless and bullied, he secretly awakens a "Bonds Captain" unique class with "Legendary Luck." This class allows him to gain "Upgrade Points" and skills by forming intimate "bonds" with crew members, rapidly accelerating his and his crew's power. He is pragmatic, quick-witted in fights, and genuinely kind, accepting Grace despite her "trash" class. His goal is survival, a comfortable life, and eventually, to protect those he cares for, even if it means confronting powerful nobles and navigating complex political landscapes.
Grace is a young woman ostracized for her "Fail Gunner (Trash)" class. She is initially timid, desperate for acceptance, and traumatized by her past. Jake rescues her from Julian's men, and she becomes his first crewmate. Through her intimate bond with Jake, her "Vitality" is upgraded, and her "Light Manifestation" skill is enhanced, turning her into an "Apprentice Lightmarksman." Her "Sex Fiend" passive also awakens, transforming her into a confident, sexually liberated woman fiercely loyal to Jake, seeing him as her savior and the key to her self-worth and power.
Captain Henry is a rough-around-the-edges pirate captain who initially takes Jake in. He possesses an "Advanced Class" and is far more powerful and politically connected than he appears. Henry subtly guides Jake, providing crucial information and orchestrating situations to test him. He harbors a hidden soft spot for Jake, ultimately intervening dramatically to save him and Grace from Julian, revealing his significant influence and strategic depth in the world's power struggles.
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