
by RavensDagger
Caroline Daniels finishes her final contract by slipping a poisoned needle into a corporate professor's neck, only to drop dead from a massive heart attack seconds later. She expects the void, but instead wakes up in a sunlit, ethereal hall smelling of warm fur, where the literal Cat Eidolon tasks her soul with protecting a chosen mortal. She blinks back into existence not as a reborn human, but as a clumsy, fuzzy kitten dropped into the filthy alleyway lap of Fasmine Sharp, a malnourished orphan who just spent her first system perk to summon a magical mentor. This is where the standard progression fantasy gets flipped on its head. Instead of a hot-blooded teenager grinding for glory, the narrative anchors itself in the exhausted, pragmatic mind of a fifty-something master assassin who just wanted to retire to her paid-off quadruplex and spoil her four cats. Boston Two is a brutal, hyper-capitalist nightmare where orphanages indenture children to megacorporations, districts are carved up by gangs like the Riveters and the HOA, and magic users bargain with eldritch Eidolons. The stakes are not about saving the world, but about surviving the gig economy. Caroline realizes Sharp possesses a literal Protagonist stat and a system that rewards novel experiences with level-ups and reality-breaking perks at level five. The trigger that sets them on their path is not a grand destiny, but Caroline's sheer professional disgust at Sharp's lack of situational awareness and the immediate, practical need to get this naive girl out of a cardboard box and into a secure apartment before she gets mugged. Caroline must use her decades of lethal tradecraft to turn a dorky street rat into a competent edgerunner, all while figuring out how to operate a feline body, hide her telepathy, and reclaim her own hidden bank accounts without blowing their cover. The tension lies in the friction between Caroline's cold, calculated lethality and Sharp's desperate, optimistic desire to just be happy and make friends in a city that actively wants to chew them up and spit them out.
Most animals didn't dig into eyelids. They'd just swipe and scratch. I knew better.
Kittypunk
Caroline leverages an old alias to get Sharp a waitressing job at the Bloody Bat, establishing a safe baseline before pushing the girl into courier work with Malcolm and Weiss. The real test of their partnership comes during a routine delivery in South Boston when a bizarre, mind-controlled cult ambushes them, shooting their veteran courier Derek in the gut. As Derek bleeds out from a handgun round trapped in his armored jacket, two drug-addled cultists corner them in an alley. Sharp freezes in terror, but Caroline launches her half-pound feline body directly at the lead attacker. She digs her claws under his skin, bites his nipple ring, and ruthlessly gouges out his eyes, proving that her lethal instincts translate perfectly to her new form. This brutal, visceral face-slapping moment shatters any illusion that this is a cozy slice-of-life story, turning a seemingly helpless kitten into a terrifying close-quarters combatant. They manage to drag Derek to a trauma cart, and Sharp gains her first real combat and anima levels from the ordeal. However, the encounter leaves a lingering thread of dread. The cult's mind-altering magic, broadcast through hacked building PA systems, proves that the underworld is shifting into something far more dangerous than standard gang turf wars. Caroline realizes that basic courier gigs will not generate the wealth or power they need to survive the coming storm. To fund their survival, Caroline uses her courier access to retrieve a seventy-five thousand dollar dead drop from a gym locker in Cambridge, revealing her past as a high-earning contract killer to a deeply unsettled Sharp. This massive cash injection shifts their dynamic from desperate survival to calculated preparation, but it also paints a target on their backs. The tension now pivots to how they will use this blood money to fortify their position before the city's magical underbelly catches up to them.
Caroline proves her lethal feline utility in a brutal alley fight, securing their survival and funding through reclaimed assassin dead-drop cash.
When Jenny's moth-mage partner Alyssa is captured by the cult during a botched astral scouting ritual, Caroline is forced to put her feline stealth to the ultimate test. Jenny is ready to die in a blaze of glory, but Caroline insists on a surgical approach. Wearing a spy-camera collar, the kitten infiltrates the cult's megabuilding by simply meowing at a guard until she is let inside. She navigates the oppressive, mind-numbing magical aura of the building to find Alyssa and several other warlocks trapped in salt-circle cages, being drained by a ripperdoc surgeon. The reversal here is masterful because Caroline does not use magic or guns. She turns on an oxygen tank, leaps onto the surgeon's face with a lit candle, sets his greasy hair on fire, and then severs his femoral artery with a scalpel held in her teeth. This grotesque, hyper-competent assassination frees the warlocks, who then tear through the cultists in a chaotic firefight while Jenny provides a rocket-launcher distraction. The escape is messy, but it cements Caroline's value as a tactical mastermind and earns them a massive burst of stat increases. The rescue also forces Caroline to confront the terrifying potential of the system. Hitting level five in her Cat stat unlocks a menu of reality-breaking perks, including karmic luck manipulation and dimensional rifts. She ultimately selects Nine Lives, securing a monthly regenerating immortality that fundamentally changes her risk calculus. This power revelation shifts Caroline from a cautious mentor hiding in the shadows to an operative willing to throw her tiny body into the meat grinder, knowing she has eight extra chances. The tension launches forward as they flee the city center, realizing they need a secure fortress to plan their next move away from the cult's lingering influence.
A surgical feline infiltration rescues a captured mage, unlocking Caroline's Nine Lives perk and shifting her from cautious mentor to fearless operative.
Caroline relocates them to her heavily fortified suburban quadruplex, legally adopting Sharp in a surprisingly tender Christmas moment that grounds their found-family dynamic. Here, the worldcraft shifts from street-level survival to professional tradecraft. Caroline institutes a grueling schedule of physical conditioning, firearms training with a retired sharpshooter named Clemus, and magical theory. To test Sharp's readiness, Caroline takes a low-risk Solonet sabotage gig to burn down a gang warehouse. The execution is a masterclass in mundane lethality as they craft Molotov cocktails in a gas station bathroom, use a kitten distraction to bypass the guards, and torch the place without firing a single shot. The payoff is Sharp hitting level five in Tech, unlocking the Pockets perk. This ability allows Sharp to summon any tool she can conceptualize directly from her pockets, instantly transforming her from a vulnerable courier into a walking armory and utility belt. She pulls out lockpicks, gas masks, and eventually a sledgehammer, completely bypassing the logistical nightmares of the edgerunner lifestyle. The milestone fundamentally alters their operational capacity, but it also highlights a glaring weakness because Sharp's Protagonist stat is lagging, and her naive optimism keeps her dangerously exposed. The warehouse job also proves that Caroline's old fixer network is still active, but the digital footprint of their Solonet accounts makes them visible to the broader mercenary ecosystem. Every tool Sharp summons bears a fake brand name, a subtle tell that could expose her unique system to the wrong observer. The chain of cause and effect pulls them toward a high-stakes sewer retrieval gig alongside Jenny and Alyssa, where Sharp's new utility will be tested against the city's forgotten, warded underbelly.
Relocating to a secure fortress and executing a flawless arson gig unlocks Sharp's Pockets perk, fundamentally altering their logistical and combat capabilities.
The sewer heist into Megabuilding 371 forces the team to navigate a subterranean maze of toxic runoff and bricked-off maintenance tunnels. Alyssa's moth magic guides them to a warded vault left behind by a dead mage, but breaking the seal triggers a swarm of networked, gun-toting security drones. The firefight is a chaotic scramble where Caroline acts as a ballistic distraction, weaving through the drones' targeting lasers while Sharp and Jenny lay down buckshot and pistol fire. They secure a stolen grimoire and a beginner's magic book for Sharp, escaping by the skin of their teeth. The drone fight serves as a harsh reality check on their combat cohesion, proving that raw system perks cannot entirely replace muscle memory when Sharp struggles with reloads under pressure. The real climax of this sequence happens back at the safehouse, where Sharp finally hits level five in her Protagonist stat. The perk selection screen is a meta-narrative goldmine, offering abilities like Cheat Code Reflexes and Deus Ex Machina. Guided by Caroline's ruthless pragmatism, Sharp bypasses the flashy, drama-inducing powers that would paint a target on her back, and instead selects Narrative Authority. This perk guarantees that the more she understands about a target or situation, the more likely she is to win, effectively weaponizing her homework and rewarding Caroline's obsessive reconnaissance. It is the perfect synthesis of the assassin's preparation and the system's magic. The story closes on this triumphant note of preparation, but the unresolved thread is the looming threat of the orphanage's corporate owners and the broader system-users hunting in the shadows, setting the stage for a war where knowledge is their only shield.
Surviving a subterranean drone firefight pushes Sharp to select Narrative Authority, weaponizing her research and setting the stage for a personal reckoning.
Caroline is a fifty-something contract killer who dies of a heart attack and is reincarnated as a kitten by the Cat Eidolon. Stripped of her human dexterity but retaining decades of lethal tradecraft, she acts as the brutal, pragmatic anchor to Sharp's naive optimism. She uses her feline form to bypass security, execute surgical assassinations with scalpels and candles, and scout hostile territory. Her core stakes revolve around protecting her new found-family while reclaiming her hidden wealth and navigating a system that rewards her with reality-breaking perks like Nine Lives. She is the brain behind every operation, turning a street rat into a professional through grueling training and cold-blooded discipline.
Sharp is a malnourished orphan who escaped an indentured corporate workhouse and was gifted a literal Protagonist system. She starts as a clueless, overly trusting girl living in a cardboard box, but under Caroline's ruthless tutelage, she evolves into a capable courier and mercenary. Her trump card is her system, which grants her reality-bending perks like Pockets, allowing her to summon any tool she can conceptualize, and Narrative Authority, which weaponizes her research. Her major plot turns involve surviving gang shootouts, breaking into warded magical vaults, and legally becoming the adopted daughter of a master assassin. Her core struggle is balancing her desperate desire for a happy, normal life with the violent reality of the edgerunner path she has chosen.
Alyssa is a young, tall warlock bound to the Veilwing Sovereign, specializing in stealth, illusion, and divination magic using moth motifs. She operates as a mercenary alongside her brash partner Jenny, taking on information-brokering and retrieval gigs. Her core stakes involve navigating the dangerous magical underbelly of Boston Two, which leads to her capture and near-draining by a mind-controlling cult. Rescued by Caroline and Sharp, she becomes a vital magical asset to the team, providing ward-breaking and arcane analysis during their subterranean heists. She serves as the team's magical compass, translating the esoteric rules of Eidolon magic into actionable intel for Sharp's Protagonist system.
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