
by Cliff Hanger
Loki sits brooding at an ivory-red table in his cosmic prison, waiting for the exact millisecond to snap his fingers and tear six orbiting asteroids apart at the molecular level. This is not a typical fantasy setting; it is a system-governed reality where the physics of the universe can only be bent by the power of a soul. The ruling pantheons of Asgard and Olympus guard the secret of hero summoning with an iron fist, terrified that a mortal's infinite growth potential will eventually usurp their divine thrones. But Loki, driven by a hidden thirst for vengeance against his father Odin, has orchestrated a massive conspiracy. By using the goddess Laverna's secret mark of thieves to mask the summoning from the other gods, Loki prepares to unleash a wild card that will plunge the stagnant world of Orbis into absolute chaos.
The wild card is Quasi Eludo, an Earthling with over nine thousand years of mental experience accumulated across twenty-eight previous summonings. Unlike typical naive protagonists who panic upon entering a new world, Quasi is a cynical, highly experienced professional who immediately treats his twenty-ninth summoning as a business contract. Loki rejects the weak god core provided by Hermes, shredding it to pieces and infusing the summoning portal with his own raw, black-sphere energy. This massive infusion of power triggers the attention of an ancient synthetic soul administrator, SAS11, which acts as a literal cheat engine. By bypassing the system's hardcoded class restrictions, SAS11 allows Quasi to dual-class as both a legendary Hero and a Necromancer, giving him the ultimate toolkit to build a monster army.
Quasi's cheat is not just a passive stat boost; it is a combination of his insane willpower, his advanced mana sensing, and his thousands of years of tactical experience. He understands the underlying mechanics of the world system better than the local residents, treating skills as customizable programs rather than rigid spells. This unique perspective allows him to manipulate mana flows, bypass class level caps, and exploit the system's rules to his advantage. From the moment he steps onto Orbis, Quasi is not looking to save the world; he is looking to conquer it, beginning with the dark mages who sacrificed thirty-two innocent lives just to bring him across the void.
I am a god of chaos... of controlled chaos. My job is to create change... because without change, life will eventually become meaningless.
Inexorable Chaos
The narrative begins with a brutal subversion of the classic hero summoning trope when the dark mage Mordus Kizor sacrifices thirty-two naked slaves to summon a savior for his dark god Loki. The moment Quasi materializes in the underground cavern, he does not offer gratitude. Instead, utilizing his thousands of years of combat instincts, he immediately betrays his summoners. Quasi tightens his grip on Mordus's hand, crushing the old man's bones before driving his knee into the mage's face with superhuman speed, fracturing his skull. In one fluid movement, he rips the dark staff from the dying elder and hurls it like a javelin through the throat of the son, Beurnim, disrupting his spellcasting. The sudden slaughter of these high-level mages triggers a massive system error because the system attempts to rank up Quasi's already maxed-out Hero class. To resolve the conflict, the ancient synthetic soul administrator SAS11, which manifests as a giant floating eyeball, halts time. SAS11 bypasses the system's hardcoded restrictions to grant Quasi the secondary class of Necromancer. Quasi immediately uses his new skill, Raise Undead, to take control of Mordus's level 87 skeletal bruisers. He easily overwhelms the undead's willpower of 227 with his own willpower of 3047, establishing his first vanguard. Quasi then claims Beurnim's ring of enslavement, linking his fate to the surviving, terrified priestess Jessica, whose collar will kill her if she moves more than half a mile away from him. Quasi's ruthless pragmatism sets the tone for his journey, showing that he will exploit any system rule to build his army. He then goes upstairs to slaughter the remaining dark mages, including the muscular pirate Corazon, using the dead mages' bones to repair his skeletons with the Bone Renewal skill.
Quasi slaughters his summoners and unlocks a forbidden dual-class template, binding the slave Jessica to his side as his first companion.
Quasi leads Jessica into the forbidden fog of Vetiti Spiritus, which is actually the entrance to the first floor of the dungeon iNAEQUO. While the fog's soul-sleep magic immediately knocks out Jessica and his spider companion Peter, Quasi's massive willpower stat allows him to resist the effect completely. Inside the dungeon, he encounters the Gejada, a race of powerful lizard people led by the geomancer Anathema and guarded by Zorren, a level 173 Berserker. To establish dominance, Quasi unleashes a massive wave of mana, levitating dozens of bone shivs around Zorren to prove he is a predator rather than prey. After taking the Enchanter and Noble classes at the dungeon stone, Quasi trains the Gejada guards into the Soldier class, teaching the fighter Thorous the martial art of blade dancing. To secure passage to the second floor, Quasi and Zorren confront the floor guardian Lacerta, a level 117 armored beast. Quasi uses his flying Desbats to blind the monster with their claws, allowing the berserk Zorren to deliver a skull-cracking blow with his bone club. Quasi immediately resurrects the boss as a loyal minion. He then discovers a massive system exploit: by using his Skeletal Renewal skill to heal Lacerta, he can continuously rip off the boss's high-quality bone scales and regenerate them using the surrounding debris. This gives him an infinite supply of high-grade raw materials to craft enchanted weapons and shields for his growing Gejada army, effectively breaking the dungeon's economy before they descend. This exploit proves that Quasi's real power is his ability to treat the system's physical laws as a sandbox, turning a terrifying floor guardian into a literal factory.
Quasi defeats the first-floor guardian and exploits his healing magic to turn the boss's corpse into an infinite high-grade weapon factory.
Descending to the second-floor jungle, Quasi recruits a dim-witted minotaur named Groknak and establishes a heavily fortified wooden camp. His plans are disrupted when Thorous is forced to fight the minotaur Chieftain Dorkoon, defeating him in a duel and earning the loyalty of the Hard Rock tribe. Quasi raises the dead chieftain to terrify Groknak into submission, but his progress is halted when he discovers a conflict on the third floor. He flies his Desbats to the centaur city of Equus, where the garrison led by the veteran Dragkenoss is being massacred by a massive swarm of Thrashers and their level 139 boss, Berosus. Quasi joins the fray, but his plan fails when his enraged Skeletal Guardian crumbles due to a lack of muscle tissue, leaving him vulnerable. Berosus strikes Quasi, breaking his arms and cracking his ribs. Just as the boss prepares to deliver a fatal blow, Peter the spider reveals his true identity as a level 178 Weaver, transforming into a house-sized arachnid to battle the boss. Jessica heals Quasi's broken bones in minutes, allowing him to launch a coordinated counterattack. Quasi uses his flying undead to choke the boss with its own webbing, suffocating the beast. The display of absolute power forces the legendary Dragkenoss to kneel and pledge his allegiance, giving Quasi control of the centaur cavalry for his upcoming conquest of the fourth floor. This victory cements Quasi's status as a living legend among the dungeon's denizens, setting up his next move against the kitsune.
Quasi survives a failed skeletal summon when his spider companion evolves, allowing him to choke the floor guardian and force the centaurs into vassalage.
A veteran of twenty-eight prior summonings with over nine thousand years of mental experience. Quasi is pragmatic, cynical, and deeply driven by a massive libido and a desire to build an unstoppable monster army to destroy Orbis on Loki's behalf. His main trump cards are his ability to bypass class restrictions using the administrator SAS11, his split concentration skill that lets him program mana matrices, and his exploit-heavy necromancy that allows him to harvest boss monsters for infinite resources.
A former priestess of Eir sold into slavery by her corrupt monastery. Initially timid and terrified of Quasi's dark magic, she evolves under his brutal training, learning to visualize her healing mana internally using her anatomy skill. She becomes a terrifying presence to the centaurs, earning the nickname Tyrant Healer as she aggressively slices open wounds to set bones before casting high-tier restoration spells, eventually summoning a minor angel to protect her master.
Quasi's best friend from Earth, summoned to New Asgard by the church of Odin. Unlike the other gullible heroes, Franky follows Quasi's advice to never trust his summoners, training with the witch Matilda to master the fundamentals of mana shaping rather than relying on system skills. His breakthrough comes during a desperate battle against a level 57 direrat mother, where his heroic resolve unlocks the Epic skill Transcending Armor and forces the church's elite inquisitors to revere him.
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