
by ThePudding
The biting mountain wind cuts through Ellen’s cloak as she stares into the dark cave mouth, clutching a spear she barely knows how to use. She is just a rural girl trying to prove she has what it takes to be an adventurer, taking on a low-tier goblin hunt. But when she steps into the dark, a scraggly goblin lunges from the shadows and drives a jagged blade between her ribs. White hot pain explodes in her side. The torch drops. The System flashes a violent death detection and activates a failsafe.
She wakes up naked in her tiny tent, shivering, only to crack her forehead against an identical redhead sitting up beside her. Two blue eyes meet two blue eyes. Her Status screen reads Classless Level 0, but she has four thousand banked experience. This is the exact moment the premise snaps into focus. Every time Ellen dies, she does not stay dead. She splits into two more copies, resetting to Level 0 but keeping a massive pool of banked experience. The System rewards first-time actions with multiplied experience, meaning these clones can rocket through the early levels in hours. But they have no gear, no weapons, and are stranded in the freezing woods.
Violent Death Detected. Clearing memory cluster. Transferring Experience: 4,000 XP banked. Activating Failsafe.
I Built This City
Ellen Two grabs a cheap knife and creeps back into the cave to retrieve their lost gear, only to get ambushed by a second goblin. She takes a blade to the thigh and a second to the belly, stumbling out of the cave to bleed out in Ellen One’s arms. The emotional gut-punch lands hard as Ellen One holds her dying duplicate, whispering prayers that do nothing. But the moment Ellen Two’s eyes glaze over, the blanket in the tent behind them bulges. Two more naked redheads sit up, immediately asking what happened and checking their memories. This sequence cements the brutal reality of their existence. Death is not a game over screen; it is a manufacturing process. The immediate consequence is a logistical nightmare. They are down to one usable set of clothes and no boots. They have to strip bark from trees and use spare cord to fashion crude sandals just to walk back to the village without shredding their feet. The tension shifts from surviving a monster to surviving their own replication. They realize they cannot all be fighters. They need a division of labor. One stays in the village to work the tavern, one goes to the city to register at the Guild, and one heads into the woods to hunt. They are no longer just one girl trying to get a license. They are a fledgling ecosystem of clones trying to outpace their own mortality.
Death spawns clones, forcing the girls to specialize and build a support network to survive their own replication.
Merchant Ellen takes the dungeon loot and walks into the Crown Surveyor’s Office in Merriweather. She haggles the clerk down and buys the entire Mount Onroc parcel, including the ruined eighty-year-old town of Onroc, for seventeen crowns. She names it Onroc Anroll after their uncle. This triggers a massive mechanical shift. When Builder and Carpenter Ellen finish restoring the longhouse, the System does not just give them standard experience. It drops a progenitor award for linking a settlement to a dungeon core. The experience multiplier goes crazy, shooting them straight to Level 11 and unlocking the Settlement Interface. The real highlight here is how the LitRPG system bends to accommodate their cheat. Hunter Ellen theorizes that the System compresses time. When Builder Ellen spends her banked experience fixing roofs and mixing mortar, the System treats it as if she spent five years in a carpentry apprenticeship. She walks up to a stone wall and intuitively knows where the structural flaws are because the System fed her a decade of muscle memory in an afternoon. But this rapid expansion draws the attention of the dungeon. The core realizes the Greylans are linked to the settlement, and the dungeon’s area of influence begins actively expanding toward the town, setting up a siege mentality for the coming winter.
Buying the land unlocks town-building mechanics, compressing years of skill acquisition into days while drawing the dungeon's ire.
Village Ellen is working at the inn when a half-frozen stranger stumbles in. He radiates a passive mind-affecting aura that makes the young barmaid Camilla stare at him in a trance. When Village Ellen tries to help him, he panics, grabs her, and bites her hand before fleeing into the snow. The System registers a persona death because the lycanthropy curse is overriding her human identity, triggering the duplication failsafe prematurely. She wakes up in the inn with two new clones, her hand already healing at an unnatural rate. Instead of hiding, Village Ellen embraces the curse. She strips naked in the freezing night, sneaks out of the inn, and willingly shifts into a wolf. She tracks the male werewolf to a rocky overlook, howls to bait him, and when he charges, she uses her smaller size to hook her jaws into his scruff and hurl them both backward off the cliff. The emotional resonance here is profound. The quiet, domestic version of Ellen, the one who just wanted to pour ale and make beds, becomes the most ruthless protector of the group. She secures the village, but the sheer efficiency of her kill leaves Hunter and Scout deeply unsettled, hinting that the newer clones are losing their individual empathy.
A premature duplication lets Village Ellen weaponize a werewolf curse to assassinate a predator threatening her inn.
Merchant Ellen is walking through Merriweather when assassins spook a horse and shove her into the street. Simultaneously, a thief named Cale breaks into her inn room and slaughters two naked clones. But the assassins do not realize that killing an Ellen just spawns two more. Stage Ellen and Whisper Ellen wake up in the room. Instead of panicking, they exhibit a terrifying level of synchronization. Stage Ellen uses a performer perk called All Eyes On Me to draw the attention of every guard in the district, playing the part of a grieving sister perfectly. She leads the assassins into an alley where the city guard is waiting. The face-slapping moment is pure cinematic satisfaction. The assassins think they are hunting a clumsy merchant, but they are actually being herded by a hive-mind of clones who share combat instincts and tactical awareness. Stage Ellen winks at the trapped assassin and walks away, leaving him to the guards. The chilling takeaway is how the fifth and sixth-generation clones operate. They do not speak in full sentences to each other. They finish each other's thoughts and move as a single organism, making the older, more individualistic Ellens realize that their family is evolving into something entirely alien.
Assassins trigger a duplication event, only to be hunted down by newer clones operating as a synchronized hive mind.
She uses dungeon loot to buy the land around the dungeon, securing their legal right to exist. She navigates city politics, haggles with crown surveyors, and manages the settlement interface. When assassinated in the city, her pragmatic nature carries over into her clones, who immediately turn the assassination into a trap to hunt down the employers. She is the anchor that keeps the town funded and legally protected from the nobility.
She rejects the town life to live in the forest, taking the Landkeeper class to monitor the woods and the dungeon's expanding influence. She provides the meat and pelts that keep the clones alive through the brutal winter. She is the oldest surviving lineage, acting as a grounding force for the others, though she grows increasingly disturbed by the hive-mind behavior of the newer adventuring clones.
She chooses to live a quiet life working at the Treetop Inn, using her Townsaver class to create a sanctuary that protects the villagers from mental magic and dungeon influences. When infected with lycanthropy, she does not lose her mind. Instead, she uses her wolf form to hunt down and kill the werewolf who turned her, proving that her desire to protect her found family overrides any monster curse.
Fair Use & IP Notice
MythFan is a community-driven, fan-contributed wiki & archive operating under Fair Use guidelines. MythFan does not host, store, or distribute any novel downloads or copyrighted media assets. All content is contributed and maintained by community members. If you believe any content infringes upon your intellectual property rights, please send a notice to [email protected] — we will review and remove infringing material within 3–7 business days upon verification.
I Built This City · Forum
🔑 Sign in to participate in discussions
Sign InProject Sanctuary · Native Discussion System