
by Nilsimus
The world of Hyperion Evergrowing bursts into being amidst the grim anticipation of war, a gritty system-infused fantasy where ancient battlefields scar the land and arcane energies shape existence. Our protagonist, Leif, a young captain of the Varan forces, stands poised on a grassy hill, an ordinary soldier in an extraordinary reality. Yet, Leif's fidgeting is far from mundane; within his mind's eye, he manipulates translucent grey system windows, a perfectly normal, if peculiar, habit in a world governed by quantifiable attributes and classes. This seamless integration of LitRPG mechanics into a traditional fantasy setting immediately establishes a unique hybrid genre, blending the visceral reality of pitched battles with the meta-awareness of a game-like interface. The enemy, the Enslaved Legion, crawls over an opposing hill, their black carapace armor invoking images of monstrous insects, challenging Leif's perception of humanity and setting the stage for a brutal confrontation. Leif's inherited Noble class and acquired combat skills like Disciplined Strike and Aura of Nobility mark him as a capable, albeit untested, officer, thrust into a conflict that will redefine his very being.
You are no longer a human! You are no longer an enlightened race! You may no longer gain non monster classes!
Hyperion Evergrowing
The devastating battlefield of Varan, slick with blood and rain, becomes Leif's tomb, yet also his genesis, as the insidious parasitism transforms him into a Juvenile Blight Tree. This grotesque rebirth unfolds over days and months, his decomposing human body merging with the soil, roots growing from his spine, branches from his eye sockets—a chilling testament to the invasive soul parasitism that redefined his existence. The landscape itself is reborn, a verdant forest erupting from the fertile ground of countless corpses, establishing the novel's unique blend of LitRPG mechanics and ecological horror. Above, the crimson-hued Season moon cycles, its cracked face heralding thaumatic phenomena and extreme weather, subtly shaping this new, alien world. Leif's consciousness flickers into rudimentary awareness, a slow, arduous awakening marked by simple, questioning thoughts like "Huh?" and "Uhh?". His intelligence, initially a mere fraction of a human's, gradually grapples with the primal instincts of a predatory plant. A pivotal reversal occurs when, instead of succumbing to the ravenous urges of his new monstrous race, he develops a nascent protective instinct for the small animals nesting in his branches. This profound shift from hunter to guardian is not a conscious choice but an emergent trait, reinforced when a system prompt—a familiar grey box with red and gold trimmings—triggers a wave of alien nostalgia, re-engaging his dormant Noble class and granting him the Grand Action skill. The true face-slapping moment arrives when the system finally reveals his full status screen: Leif Vin, Blight Tree, Age 8, with both monster and noble classes, and a bewildering array of attributes and skills. This revelation shatters his oblivion, granting him a name and a fragmented past, yet leaves him stunned for five months, rooted in disbelief, grappling with the impossible truth of his dual existence. This period of intense introspection, though initially passive, lays the foundational desires for understanding and reclaiming his lost identity, setting the stage for a desperate quest for self-discovery far beyond the confines of his rooted form, where the very act of thinking is a monumental achievement.
Leif's traumatic transformation into a sentient Blight Tree initiates his journey of self-discovery, blending monstrous instincts with dormant noble traits.
Emerging from his five-month stupor, Leif, the sentient Blight Tree, embarks on a methodical journey of self-optimization, intuiting the functions of his diverse skills and meticulously allocating his attributes. He prioritizes Intelligence, a conscious choice to sharpen his fragmented memories and accelerate his understanding of the complex system governing his new reality. His first significant conflict as a sentient monster unfolds as a protracted, two-season "garden warfare" against a rival Juvenile Blight Tree, a slow, subterranean struggle of roots and resource draining. This seemingly trivial battle for territorial dominance becomes a crucible for his nascent strategic mind, as he learns to manipulate his Savage Roots and hone his Predators Sense. A critical reversal strikes when Leif, despite his growing prowess, finds himself on the verge of defeat, his opponent unexpectedly stronger due to a skill, Harvest's Due, that Leif doesn't yet possess. This near-fatal encounter triggers a desperate, automatic distribution of his 22 unspent attribute points, massively boosting his core stats in a face-slapping moment that reveals the systemic cheat inherent in his existence: power is often granted at the brink of destruction. With this sudden surge of strength, Leif decisively annihilates his foe, absorbing the very skill that almost claimed him. This victory solidifies his monstrous capabilities, yet paradoxically, he uses his new powers to protect an injured deer, subtly shifting his identity from pure predator to a protective, albeit manipulative, guardian. This complex evolution of his moral compass is further cemented when he gains Under My Protection, a skill born from his protective instincts, just as a goblin horde, seeking vengeance for their fallen, approaches his territory, setting the stage for his next brutal test of survival and identity.
Leif's forced attribute allocation and subsequent victory against a rival tree solidify his monstrous power, shaping his dual nature as a protective predator.
The approaching goblin horde, led by the enraged Chief Gret Koll, ignites a brutal clash that pushes Leif's evolving identity to its limits. Gret's initial magical assault, a Scorching Ray, shatters Leif's golden barrier, scorching his bark. Yet, the Spriggan's innate resilience and newfound strategic thinking quickly turn the tide. In a pivotal face-slapping moment, Leif, now comprehending numbers and attribute allocation, consciously boosts his Intelligence, triggering a cascade of fragmented human memories that begin to bridge the chasm between his past and present selves. This surge of recollection fuels his resolve, enabling him to decisively defeat Gret Koll, the Goblin Flame Chief, cementing his dominance and leveling up both his Juvenile Blight Tree and Noble classes, gaining the crucial Blight Heart skill. The narrative then escalates into a transformative climax as Leif, driven by a burgeoning desire for mobility and self-knowledge, embraces monster evolution. He gains Uproot, a capstone skill allowing temporary mobility, and embarks on a perilous journey, discovering that direct combat accelerates his transformation progress. After a terrifying, yet non-hostile, encounter with a formidable Level 60 griffon, Leif reaches the precipice of his evolution, emerging as an Amber Blight Spriggan. This new form, physically resembling a twisted human made of bark and leaves, grants him lost senses and a fractured consciousness. In this liminal state, he momentarily converses with a spectral 'System Observer,' learning the irreversible nature of his soul parasitism and the tragic loss of his former humanity. Presented with a harrowing choice of evolution paths—from predatory Trapper to noble Sanctuary—Leif thoughtfully selects Amber Blight Spriggan, a path that champions noble spirit and unyielding will against inherent monstrosity, hoping it will lead him back to his forgotten humanity. He awakens in the snow, a creature of bark and amber, yet yearning for a past he barely remembers, his journey of self-reclamation now truly mobile and conscious.
Leif's fight against goblins triggers memory recovery, leading to his evolution into an Amber Blight Spriggan, a new form that blends human and monster, but with the painful knowledge of irreversible loss.
Leif, the newly transformed Amber Blight Spriggan, navigates the ancient Pherin Mythhold with Marcus and Sieg, two Academy students who initially mistake him for a powerful, high-level monster due to his potent aura. Here, Leif's struggle for communication culminates in a breakthrough: he learns to speak by shaping a temporary tongue with his Gold Iron Physique skill, a fusion that embodies his adaptive nature. He reveals his human past, forging tentative bonds of trust with the students, a poignant face-slapping moment for them as they confront their prejudices. Their journey through the Mythhold is fraught with danger, culminating in a confrontation with the powerful Orc King Szesis, an incarnate being who effortlessly defeats Leif, throwing him into a profound abyss. This descent becomes a crucible for Leif's burgeoning power, leading to further skill fusions and rank-ups, and a deeper understanding of the system's intricate mechanics, including the crucial lesson of attribute point distribution. The narrative then broadens as Leif joins the larger expedition, facing the initial hostility of Coordinator Johan and the sharp scrutiny of Academy Blade Hera. A sudden spider attack on the camp forces Leif to temporarily unleash his full, monstrous form, amplifying his abilities with Embolden Vegetation, saving many and solidifying his role as a protective force. This leads to the ultimate climax at Far-reach, where Leif, fighting alongside humans against a relentless undead horde and two enslaver queens, pushes his abilities to their breaking point. In a desperate, near-fatal stand, impaled and overwhelmed, Leif connects with the "Will of the World," affirming his desire to live, grow, and protect. This profound resonance triggers the fusion of The Well Within III and Life Spells III into Font of Life III, granting him immense power to rip the enslaver queen in half, a brutal yet heroic act. His final, self-sacrificing act is to activate Settle, transforming back into a tree, a desperate choice to heal and protect his domain, leaving his fate uncertain amidst the chaos. The ultimate cliffhanger arrives with a letter to his sister, Flavia Vin, asking, "Do you know Leif Vin?", hinting at the long-awaited collision of his fragmented past and monstrous present.
Leif's journey through the Mythhold and the battle for Far-reach culminates in a profound connection with the world's mana, a skill fusion, and a self-sacrificing act that solidifies his identity and sets the stage for his return to human society.
Leif begins as a human noble and soldier, tragically transformed into a Juvenile Blight Tree after a brutal battle. Stripped of his humanity and fragmented memories, he slowly regains sentience as a plant monster, discovering a LitRPG system of classes and skills. His inherent noble traits blend with his monstrous nature, driving him to protect vulnerable animals and eventually humans. He evolves into an Amber Blight Spriggan, a mobile, human-like plant monster, and embarks on a quest to recover his identity and human form. His trump card is his unique blend of monstrous vitality and noble-derived social skills, coupled with an unparalleled adaptability and rapid skill fusion, allowing him to overcome seemingly insurmountable odds, such as defeating an enslaver queen. Leif's major plot turns include his forced attribute redistribution, learning to speak, revealing his past to humans, and making a self-sacrificing last stand at Far-reach, demonstrating his evolution from a passive survivor to a proactive protector.
Hera is a high-level Academy Blade, an elite archer with significant combat prowess and a strong sense of duty. Initially hostile and suspicious of Leif due to his monstrous nature, her pragmatism and the undeniable evidence of Leif's actions and a humorous skill note lead her to accept him as a temporary ally. Hera is a powerful combatant, capable of long-range devastation and summoning ethereal warriors, but she is also burdened by her noble heritage and a past where she had to escape a forced marriage. Her role is to lead the expedition, assess threats, and make difficult decisions for the safety of her students, often clashing with others' prejudices, particularly Coordinator Johan's. Her major plot turns involve recognizing the severity of the undead threat, making difficult strategic withdrawals, and ultimately trusting Leif's capabilities during the siege of Far-reach, showcasing her growth beyond rigid doctrine.
Szesis is a powerful Orc King, an incarnate being capable of manipulating shadows and gravity, who reigns over a vast goblin horde in the ruins of Pherin. He is introduced as an arrogant and sadistic tactician, using humans and monsters alike as pawns in his elaborate schemes, evident in his "gauntlet" trial for Leif and the expedition. Szesis's primary goal is to gain access to the Mythhold's ancient powers, particularly the Mythstone, believing it will grant him immense strength. His trump cards are his mastery over shadow and gravity magic, his vast network of goblin minions, and his cunning ability to exploit situations and opponents' weaknesses. His major plot turns include his initial dominance over Leif, his subsequent battle with the Formian Princess X, whom he attempts to manipulate, and his eventual confrontation with the Puppeteer, revealing a deeper, more complex power struggle beneath the surface. Szesis embodies a formidable, intelligent evil that operates on a grand scale, constantly seeking power and entertainment in his exile.
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