
by Nixia
Edmund Montgomery Ahab stood in the fodder line of Dungeon Square, clad in rags and armed with a dull sword bought with his last coins. He was not there for wealth or glory but to destroy the Eternal Depths itself. His journey began in blood when his entire party was slaughtered by giant rats on the first floor, leaving him the sole survivor amidst the corpses of friends. Instead of fleeing, Edmund chose to grind the same floor for days, mastering combat through sheer repetition and pain. This obsession unlocked his second Aspect, Obsession, granting him strength for every day he pursued his goal. It was here he selected Madness, a prismatic resonance that allowed him to see beyond reality. This was not merely a hallucination but a fundamental shift in perception, granting him access to secrets hidden from sane minds. The trigger was not a system gift but a psychological break that the dungeon capitalized on. Liam returned, not as a ghost, but as the avatar of the Eternal Depths itself. This revelation transformed Edmund's journey from a simple delve into a cosmic war. He was no longer just a delver; he was a paragon of Madness, capable of touching the unreal and shaping his world. The dungeon became his crucible, and every floor a lesson in survival against a sentient enemy who found him entertaining. Edmund's cheat was not an overpowered system menu but the ability to perceive truths others could not, guided by smoke only he could see and a companion who was actually his executioner.
I'm going to destroy it.
Dungeon Devotee
Edmund's journey began in blood on the first floor where his entire party was slaughtered by giant rats, leaving him the sole survivor with a broken rib and a dull sword. Instead of fleeing to safety, he chose to grind the same floor for days, mastering combat through sheer repetition and pain. This obsession unlocked his second Aspect, Obsession, granting him strength for every day he pursued his goal. It was here he selected Madness, defying conventional wisdom and scholarly advice. The hallucination of his dead friend Liam appeared, offering guidance that was often cryptic but invaluable. This milestone established Edmund's core methodology of thoroughness over speed and survival over comfort. He learned to draw nutrients from soil via the Rootmother Sigil and accepted that pain was a tool for growth. The dungeon tested his resolve immediately, placing him on a phased-out second floor filled with plant monsters. Edmund conquered it by crawling through enemy tunnels, proving he would exploit every loophole the accords allowed. This foundation of relentless grinding and unique Aspect selection set him apart from every other delver who sought quick wealth. He was building a build designed for endurance and singular focus, ignoring party synergies to maximize his solitary power. The milestone concluded with him stepping onto the third floor, alone but significantly stronger than when he entered, having turned a tragedy into the foundation of his power.
Edmund transforms tragedy into power by choosing Madness and grinding the first floor alone.
On the tenth floor hub, Edmund encountered Princess Amelia Morathian again who was hiding from her father's kingsguards to prove herself in the Depths. Their reunion was tense, complicated by Edmund's fugitive status after helping her escape earlier from guards. Liam manipulated events to push them together, granting Edmund the Delver's Mark of the Challenger. This mark empowered nearby monsters but increased loot value and Aspect resonance significantly. It forced Edmund to fight harder while gaining better rewards for his efforts. The dynamic shifted when they faced a boss together on the thirteenth floor where Edmund realized his Solitude Aspects weakened when accompanied. Yet he chose to fight alongside her anyway despite the mechanical disadvantage. They developed a romantic connection, culminating in a shared tent on a beach floor where Liam watched them. However, Liam revealed he was using Amelia to trigger Edmund's trauma-induced nightmares, seeking to understand the source of his vengeance. Edmund chose to leave her behind to maintain his focus, prioritizing his quest to destroy the dungeon over personal happiness. This milestone highlighted the conflict between human connection and singular obsession within the narrative. Edmund gained the Challenger mark, fundamentally altering his risk-reward ratio for every subsequent floor he faced. He proved willing to sacrifice safety and companionship for the power needed to reach the dungeon's core.
Edmund gains the Challenger Mark but sacrifices romance to maintain his singular focus.
The Azure Fox became a recurring motif throughout Edmund's delve as a mysterious entity moving between floors. Initially a mob on the fourth floor, Edmund saved it, triggering a Trailblazer Sigil path that evolved over time. The fox evolved, gaining demonic horns and abilities, moving between floors illegally while breaking dungeon accords. It acted as a rival and sometimes ally, clearing floors ahead of Edmund without collecting loot. On the sixteenth floor, the fox tackled Edmund into the exit, upgrading his sigil to Azure Journeyman. This granted him windsteps, crucial for mobility in hazardous terrain like magnetic chasms and burning trees. The fox represented the unpredictable nature of the dungeon, a variable even Liam watched with curiosity and interest. Edmund's relationship with the creature was symbiotic as he gained agility and positional awareness while the fox pursued its own mysterious agenda. This milestone emphasized Edmund's ability to turn anomalies into assets for his own survival. While other delvers fought standard mobs, Edmund cultivated a unique relationship with a rogue entity within the system. The sigil upgrades provided essential mobility tools that complemented his combat-heavy build perfectly. It also hinted at deeper lore regarding the dungeon's rules, as the fox broke accords regarding floor transitions consistently. Edmund accepted these boons without questioning their origin, focusing solely on their utility for his descent.
Edmund cultivates a symbiotic relationship with a rogue fox to gain essential mobility tools.
As Edmund descended past the fifteenth floor, Celestial beings began bidding for his soul through shrines. Shrines appeared offering pacts with icons like the Great Silence and Oblivion which Edmund rejected. He demanded better terms or refused to compromise his independence from external powers. He understood that accepting a pact would make him a servant to another power, distracting from his goal. On the twenty-first floor, he faced a hive of giant ants and their queen in a massive cavern. Using a charged Blood Bolt from his Crimson Hand gauntlet pieces, he obliterated the queen instantly. This earned him the title Hivemaster, granting control over the hive and tremor sense. He commanded a drone to carry him down a vertical shaft, bypassing dangerous climbs entirely. This milestone showcased the culmination of his resource management and life force drainage capabilities. The gauntlet pieces drained life force to fuel devastating spells that ignored conventional defenses. Rejecting the celestials proved he answered to no one but himself and his own vengeance. The Hivemaster title demonstrated his ability to dominate even non-humanoid enemies and ecosystems. He was no longer just surviving but commandeering the dungeon's own systems against itself. This solidified his status as a paragon, a being whose resonance was so high it attracted cosmic attention. He stood alone against gods and monsters alike, armed only with his will and his madness.
Edmund rejects celestial pacts and dominates a hive to prove his independence from all powers.
Edmund enters the dungeon to destroy it rather than gain wealth, choosing the Madness Aspect to see beyond reality. He grinds floors alone, rejecting party synergies to maximize his solitary power and resilience. He collects pieces of the Dread Gauntlet and rejects celestial pacts to maintain independence. His journey is defined by a willingness to endure pain and sacrifice personal connections for his goal. He utilizes smoke visions to find secrets and exploits dungeon accords to survive impossible odds.
Liam appears as Edmund's dead friend but is actually the sentient avatar of the dungeon itself. He tests Edmund constantly, offering cryptic advice while empowering monsters to increase difficulty. He manipulates Edmund's relationships, particularly with Amelia, to study Edmund's trauma and motivations. Despite being the enemy, he provides Edmund with unique opportunities and loot. He finds Edmund entertaining and refuses to kill him directly, preferring to watch him struggle against the odds.
Amelia hides in the dungeon to prove herself worthy of her throne, evading her father's kingsguards. She forms a romantic bond with Edmund despite knowing the dangers of the depths. She possesses high-level gear and Agility Aspects that complement Edmund's power. Liam uses her to trigger Edmund's nightmares, revealing Edmund's hidden trauma. She eventually accepts Edmund's decision to leave her behind to pursue his vengeance alone.
Fair Use & IP Notice
MythFan is a community-driven, fan-contributed wiki & archive operating under Fair Use guidelines. MythFan does not host, store, or distribute any novel downloads or copyrighted media assets. All content is contributed and maintained by community members. If you believe any content infringes upon your intellectual property rights, please send a notice to [email protected] — we will review and remove infringing material within 3–7 business days upon verification.
Dungeon Devotee · Forum
🔑 Sign in to participate in discussions
Sign InProject Sanctuary · Native Discussion System