
by Andur
For eighty-seven years, a woman known only as "Slave" endured the daily humiliations of Nemus, a cruel weather-mage and city councilor in the powerful magical metropolis of Orwen. Her existence was a waking nightmare: a sex slave forced to perform brutal acts, her face pressed into cold stone, her body enduring violation. The true horror lay not just in the physical torment, but in the golden slave collar around her neck. This magical artifact didn't just enforce obedience; it suppressed her immense, innate magical talent, draining her power and threatening to explode her head if she ever dared to remove it. She was a magical battery for Nemus's rituals, a pleasure toy for his depravity, living a life devoid of agency, secretly drinking gurza root to prevent Nemus from siring children with her potent bloodline. Orwen, the jewel of the Empire, thrived on such systemic magical slavery, its power and prosperity built on the backs and broken minds of the "gifted" who wore these collars. The city's rules were simple: obey or die, and even freedom was often a curse, as the collars were designed to addict their wearers to compliance.
This suffocating existence shattered unexpectedly during Nemus's botched assassination attempt. Black-clad figures stormed his summoning chamber, and in the ensuing chaos, a short sword meant for Nemus instead struck Slave's collar. The blade didn't detonate the collar as intended; it bit almost completely through the metal, severing the magical chains that bound her mind and body. In that instant, eighty-seven years of suppressed rage, pain, and power erupted. She felt her mana flow unhindered, her mind clear for the first time in her life. With a feral grin, she seized the assassin's sword, plunging it into Nemus's belly. Her brutal revenge was meticulous, savoring his agony, twisting the blade into his "jewels," and declaring her intent to punish not just him, but his family, his city, and the entire damned system.
With Nemus and the assassins bleeding out, she used their combined blood to draw ancient runes, activating the infamous "Inferno of Orwen" spell. This wasn't a simple fireball; it was a magical disease, a self-replicating mana ignition that would jump from person to person, overwhelming the city's magical defenses and consuming everything in its path. As Orwen burned, its citizens screaming, she stood amidst the blue flames, smiling, her first taste of true, terrifying freedom.
Burn, Orwen. Burn.
Body and Soul
The immediate aftermath of the slave collar's destruction is a spectacle of raw, unleashed vengeance. Joyce, no longer a slave but a force of nature, doesn't hesitate. She seizes an assassin's blade and plunges it into Nemus, her former master, savoring his pain as she twists the weapon in his gut and then brutally stabs him again and again. This isn't just killing; it's a meticulously enacted, deeply personal retribution, a face-slap to decades of abuse. The worldbuilding of Orwen, built on the exploitation of magic users like Joyce, is instantly turned on its head as she declares her intent to destroy the entire city. With Nemus and his attackers as blood sacrifices, she unleashes the "Inferno of Orwen," a magical plague that ignites mana and spreads uncontrollably, plunging the powerful magical city into chaos and fire. This power-revelation scene is chilling, showcasing Joyce's centuries of suppressed knowledge and her terrifying capacity for destruction. The emotional gut-punch comes from witnessing her smile as the city burns, a testament to the depth of her trauma and the ferocity of her newfound freedom. The unresolved thread is clear: Joyce has destroyed her prison, but now she is alone in a burning city, injured and exposed, with the entire Empire sure to investigate.
Joyce seizes brutal freedom by destroying her city, transforming from a victim into a vengeful force with world-altering magic.
Joyce's survival from the Inferno of Orwen is miraculous, though she suffers severe burns. Her first priority is survival and resource acquisition, demonstrating a ruthless pragmatism born of her past. She loots Nemus's office for potions, tomes, and a spatial backpack—a rare, valuable artifact in this world. She even takes a dragonbone rib, a material Nemus couldn't shape, hinting at her superior magical understanding. Her healing process is self-administered, using alchemy to mend her flesh and restore her mana. The true horror of her liberation is underscored when she finds Nemus's children's charred bones and smiles, showing no remorse. Ambushed by Imperial soldiers, still weak and injured, she cunningly siphons mana from their captain by biting his hand, then brutally kills them all, even resorting to cannibalism (eating the captain's hand) to destroy evidence and survive. This scene firmly establishes her as a dangerous, amoral survivor. She then begins shaping the dragonbone into armor, a mask, and scales fused with her skin, demonstrating advanced magical craftsmanship far beyond local mages. This leads to the creation of "Spacial Inc." and Illum, a flying island headquarters, leveraging her unique knowledge of spatial magic to challenge the Consortium's monopoly on such technology. This audacious act of creating a mobile, self-sufficient base, funded by illicitly acquired resources and powered by her own ingenuity, immediately sets her against the established powers. Her defiance of local nobility, such as Baron Tarmo, solidifies her intent to operate as an independent force, leaving the Alliance's power structures reeling from her sudden emergence.
Joyce escapes, crafts her power, and builds a flying fortress, weaponizing economics and challenging the world's magical monopolies.
With Illum established, Joyce systematically destabilizes the global political landscape. She recruits workers by offering fair wages, challenging the exploitative feudal system, and then confronts Lord Hensworth, threatening to drop Illum on his mansion to secure her employees' freedom. This face-slapping moment establishes her willingness to use overwhelming force. She then uses a mind-controlled Pasley (a rapist from her new community, exiled to the zubi-infested Dead Mine) to lead a slave "Resistance" in the Sociocracy and Empire, sowing widespread chaos and accelerating a global war. Her actions lead to the destruction of Laos, a Sociocracy city, which she justifies as a minimum-casualty, maximum-impact demonstration of Illum's power and a warning to those who would challenge her. This is a masterclass in strategic ruthlessness, manipulating multiple factions for her overarching goal of revenge against the world. Amidst this escalating conflict, Janice Mirai, the Sovereign of a powerful necromantic nation, arrives at Illum. Janice reveals Joyce's true identity as Nova Mirai, her lost granddaughter, and explains that this world is a "nexus point" for reincarnated souls, with other major leaders (the Emperor, the Elven King) also being reincarnated beings. This astounding revelation reframes the entire world, showing a hidden war waged by ancient, powerful individuals. Joyce's decision to ally with Janice, offering to learn soul magic, positions her as a major player in this deeper, cosmic conflict, setting the stage for a confrontation far beyond mere political squabbles.
Joyce learns her true heritage as a Mirai princess, uncovering a hidden war between reincarnated leaders and accelerating global conflict.
Joyce's public debut at Prince Gregor's birthday party is a calculated display of power and manipulation. She uses Zane and Oswin Birald as shields against other nobles, humiliating Pavel Atrach (a rival human noble) with a spectacular, fractal water sculpture created by Illum's magic. This move solidifies her independence and showcases Illum's capabilities as a weapon of awe. However, the event takes a dark turn when an assassin, later revealed to be Willow, attempts to kill Joyce with an enchanted crossbow bolt. Joyce, anticipating an attack due to her unique knowledge and the Alliance's political machinations, deflects the bolt with her dragonbone-enhanced hand, sustaining a severe but survivable injury. This highlights her vulnerability despite her power and the advanced nature of her enemies' weaponry. The Alliance government, now fully aware of Illum's power and Joyce's resilience, reluctantly acknowledges her as an independent state, but the incident reveals the Consortium's interest in her. Joyce captures Willow, her former assassin, and forces a confession about her enslaved fairy hive, adding a new, morally complex mission to her agenda. This sequence deepens the stakes, revealing the Consortium as a formidable, secretive antagonist and establishing Joyce's personal involvement in rescuing Willow's people. The ongoing political intrigue, combined with the growing threat of powerful, unseen enemies, ensures that Joyce's path to a "peaceful life" will be anything but.
Joyce survives an assassination attempt, securing Illum's independence while uncovering deeper conspiracies and a new mission to free enslaved fairies.
Joyce endures 87 years of brutal slavery, masking her immense magical talent and centuries of reincarnated knowledge. A chance accident frees her, unleashing a vengeful mastermind who destroys a city, builds a flying fortress, and systematically destabilizes global powers. She wields advanced magic and technology, using manipulation and overwhelming force to carve out an independent state and pursue revenge against the world's injustices, eventually embracing her identity as Nova Mirai, a necromantic princess.
Nemus is a cruel, magically untalented weather mage who uses Joyce as a sex slave and magical battery for 87 years. He is arrogant, obsessed with status, and blind to Joyce's true power, believing her barren and addicted to her collar. His political connections mask his magical mediocrity. His eventual brutal death at Joyce's hands is a direct consequence of his long-standing abuse and underestimation of his "property".
Dorver is the pragmatic, profit-driven Guildmaster of Hormundad's Merchant Guild. He quickly recognizes Joyce's revolutionary potential with spatial magic and becomes her key financial manager and political advisor, establishing "Spacial Inc." and navigating bureaucratic hurdles. He is instrumental in spreading Joyce's influence and wealth, valuing her ingenuity over traditional power structures, though his loyalty is primarily to profit and the guild's prosperity.
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