
by RE Druin
The narrative begins in the void between multiverses, where a fragmented soul shard separates from its progenitor Aelryinth to crash into a mortal plane governed by Dungeons and Dragons BECMI rules. This protagonist is not a standard hero but a reincarnated magos mind trapped within an infant body, born as Edgina Bludevich-Jubvanyl, a Halvyri dhampir elf in the hostile Underdark city of Sternvult. The world operates on a Karma based progression system where levels cost constant resources, yet the protagonist possesses inherited knowledge from a higher power tier known as Power of Ten. Upon birth, she immediately accesses a Visual File interface to analyze her stats, realizing her racial class limits her growth unless she exploits loopholes like the Ur-Priest and Theurge classes. The setting is grim, defined by Law versus Chaos rather than Good versus Evil, with Immortals manipulating mortal societies for their own Spheres of influence. Edgina recognizes the local magic system is less optimized than her home reality, allowing her to act as a skilled engineer in ancient Rome. She bypasses the necromantic bias of her bloodline to secure an Arcane Sage foundation, optimizing her spell slots and feats before she can even speak. The tension arises from her fragility as a baby contrasted against her godlike mental acuity and the cold indifference of her mother who views her as a potential mutant. She must survive a society where unwanted children are abandoned to the tunnels, using magic to condition her body and create simulacra to act on her behalf. This genesis establishes a hybrid genre of hard magic system optimization meets political fantasy intrigue, where the cheat is not just power but knowledge of the underlying code of reality.
I was a bundle of living Karma, even if I was a baby.
Biracial Edgelord Can't Make Immortal : Power of Ten
Edgina rapidly levels her character despite her physical infancy, utilizing spells like Alter Self to appear older and conduct business in the surface world of Zanzyr. She discovers the local religion of Gaebrel is built on a lie regarding soul crystals which are actually conduits for gammathauma radiation linked to ancient technology. Realizing the Underdark is a prison maintained by an Immortal, she seeks a way out and finds the Thisbean Inn, a temporal nexus locked in a time loop. She gathers resources by hunting monsters in the deep tunnels, crafting magical items like the Staff Dread, and enhancing her bat familiar Duum into a formidable combatant. Her growth is accelerated by exploiting the difference between local BECMI rules and her inherited Power of Ten mechanics, allowing her to stack classes like Arcane Theurge and Mystic Theurge. She creates simulacra to manage her affairs and research magic while she focuses on physical conditioning to overcome her racial stat penalties. The milestone culminates in her securing a passage to the surface and establishing a identity as Lady Edge, a mysterious mage of significant power. She navigates the politics of the surface elves and dwarves, revealing truths about their history and the plague that divides them. This phase establishes her capability to manipulate systems and people alike, setting the stage for a larger temporal journey.
The protagonist leverages meta-knowledge to bypass racial and systemic limitations immediately upon birth.
Entering the Thisbean Inn, Edgina discovers it is a trap where travelers are sent backwards in time during full moons, forced to fight through history to reach the start of the loop. She recruits a diverse company including Northmen warriors, dwarven exiles, surface elves, and a young blue dragon named Cirruluxul who submits to her power. They clear the Inn of monsters ranging from undead lords to ancient dragons across hundreds of years of jumps, utilizing the reset mechanics to train and improve their stats via the Rule of One. During a forty year stagnation where the portal fails to open, Edgina researches Rune Magic and trains her allies, transforming them into elite warriors bound by loyalty. They encounter a lich servant of an Immortal who guards the timeline, whom Edgina destroys, inadvertently empowering the Inn into an Artifact fused with Immortal energy. The company survives petrification during the long wait, emerging decades later stronger and more cohesive. This milestone shifts the story from solo optimization to party leadership and large scale tactical combat through time.
The Inn serves as a crucible that forges a loyal army through shared hardship and temporal displacement.
Reaching the end of the loop in ancient Darkmoor, the company finds the portal held open by spies working for the Ei of Hazz who have kidnapped King Antius. Edgina uses mind reading and truth magic to expose the traitors within the Inn staff and the local nobility, extracting intelligence on the enemy network. She leads a tactical assault through the temporally distorted Inn to rescue the King from his captors in the future timeline, utilizing her company's superior training and magical buffs. Upon returning the King to his proper time, she negotiates rewards and secures control over the Inn's portal mechanisms to prevent future abuses. She establishes a trade network between the past and her future base, leveraging time travel for resource acquisition and training opportunities. The loop is closed safely, allowing her allies to choose between staying in the past or returning to the future with her. This action cements her status as a power broker capable of influencing kingdoms and timelines alike.
Securing the timeline requires eliminating external manipulators and establishing control over the temporal nexus.
Returning to her future base, Edgina formalizes her company into the Company of the Free through a magical Oath of Allegiance that grants telepathic communication and stat bonuses via Marks. She distributes loot and named weapons to her vassals, ensuring their loyalty and growth potential beyond mortal limits. She then travels to Zanzyr City to enroll in the Great School of Magic, ostensibly as a student but effectively as a master seeking knowledge and political leverage. She confronts the Grandmaster and noble houses, exposing lies about her shaden elf heritage and securing alliances with Princess Brittabelle. She provides advanced Rune Magic knowledge to her allies, empowering them to defend against mental domination and witchcraft. This phase transitions the story into high level political intrigue and academic maneuvering within a magocracy. Edgina positions herself to challenge the Immortals by building a network of empowered mortals across time and space.
Formalizing alliances and infiltrating institutions solidifies the protagonist's power base for future conflicts.
A reincarnated soul shard with the mind of a veteran magos trapped in a dhampir elf body. She utilizes meta-knowledge of magic systems to optimize her growth beyond mortal limits, leading a diverse company through time to secure freedom. Her goal is to challenge Immortal manipulation by empowering mortals through Oaths and advanced magic.
A young blue dragon who submits to Edgina after being trapped in the Inn. She undergoes rigorous training in humanoid form to boost her stats and magic, eventually maturing into a powerful ally. She represents the potential for non-human races to transcend their biological limits through Edgina's guidance.
The ruler of ancient Darkmoor who is rescued from temporal kidnappers. He recognizes Edgina's power and establishes a trade and alliance agreement with her future timeline. His survival ensures the stability of the historical loop and provides Edgina with political legitimacy in the past.
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