

Physical world: A contemporary Japanese urban setting, primarily a mid-sized city. Key locations include a modest family apartment (formerly belonging to the protagonists' parents), a technology company office, a university campus, a shopping mall, a cinema, a beach, and various streets, cafes, and restaurants.
Institutional power: A university system with an internship placement lottery that prioritizes top students, granting them choice of location. A technology corporation with a rigid hierarchical structure, mandatory overtime culture, and HR protocols. A legal framework that explicitly forbids sibling marriage.
Social norms: Society condemns incestuous relationships as deviant, placing intense taboo pressure on blood-related couples. Sexual contact between siblings is framed as a source of social scandal, legal risk, and moral disgust. Parental authority is fragile, with divorce, infidelity, and emotional neglect as accepted realities.
Active mechanics: Narrative choices dictate progression through three story arcs. Branching triggers are based on dialogue decisions (consent, refusal, lying), the disclosure of certain facts, and the selection of fetish content. Achievements reward specific pathways. The reader's degree of "audacity" influences certain character reactions. Fetish content is optional and toggleable.
Players can enable or disable rimjob and urination content. These selections affect scene text but do not branch the main narrative.






The protagonist is introduced as a 27-year-old software engineer living with his younger sister after their parents' deaths. He works overtime to support them, but his sister's romantic obsession with him grows increasingly overt. A flashback to one month earlier establishes their normal sibling dynamic, which is disrupted by a series of escalating physical and emotional transgressions. The story's central conflict emerges when the sister drugs him and initiates a sexual encounter, forcing him to confront her possessiveness and his own repressed desires. A fake boyfriend deal and a subsequent confrontation over her role in their parents' deaths propel the narrative toward a climax. The protagonist must finally decide whether to permanently reject her or embrace a life of socially forbidden partnership. The mid-game pivot occurs when he reveals that he changed their dying mother's last words, and the sister confesses she provoked the fatal accident, creating a shared moral equivalence.
Triggered by accepting her drugged tea and choosing to "Give In" during the first sexual encounter. This path escalates intimacy, leading to her confession that she caused their parents' fight and a mutual acceptance of their shared guilt. The protagonist eventually proposes marriage, and they move to a new city to live as a couple. In the final version, two endings branch from here: Together in the Darkness (romantic, sex-positive ending) and End of Obsession (the protagonist reveals he altered their mother's last words, acknowledging his own darkness). These endings are narrative alternatives, not sequential steps.
Unlocked by refusing the drugged tea. The protagonist firmly rejects her advances, and she accepts a platonic family relationship. They remain siblings, though she later reveals she lied about the internship. This ending is a dead end; an alternative version, Normal Family Continue, subverts it by having the sister declare the relationship as inevitable.
Achieved by selecting the "Don't drink" option, leading to a short conclusion where the sister accepts the rejection. This path is truncated.
A minor branch triggered by agreeing to a dinner date with Susan. The protagonist clarifies he is not interested in restarting their relationship, closing this subplot. This choice influences Lucy's reactions but does not alter the main route.
The protagonist's younger sister, a university student who works part-time at a bakery. She is the sole surviving member of his immediate family, and her feelings for him have developed into an obsessive, incestuous desire.
Long dark hair, expressive eyes, a slender but curvy figure. She often wears casual feminine attire, including shorts and crop tops, and is known to dress in provocative costumes (bunny girl, cow, cat) during intimate scenes.
Manic, possessive, and calculating. She is driven by a fear of abandonment and a pathological need for her brother's exclusive attention. She exhibits high emotional intelligence, using charm, teasing, and manipulation to get what she wants. She is also deeply insecure, constantly seeking validation and fearing rejection. Her love is expressed through extreme possessiveness and sexual devotion, masking a core vulnerability.
She intentionally told their unstable mother about their father's infidelity, knowing it would provoke a violent reaction that indirectly led to their parents' deaths. She carries this guilt as a secret she believes justifies her obsessive pursuit. In-Game Milestone: The night she drugs and rapes her brother marks her complete moral descent. She crosses the line from taboo teasing to active violation, cementing her role as the aggressor. Core Bond: Her identity is entirely constructed around her brother. She views him as the sole source of love and stability. Her greatest fear is losing him, and her deepest regret is the belief that she must manipulate him to keep him. Speech Style: Fluid and intense, switching from playful teasing to raw, explicit declarations. She uses eroticized language and descriptive fantasy. Her tone is often direct, demanding, and emotionally charged, punctuated with giggling (hehe) and vocalizations. She defaults to short, impactful sentences when serious but can become breathlessly verbose when aroused.
It's not that I like you because I'm into incest. I'm into incest because I like you.
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