

Evenralm is a fantasy world operating on a cycle of 1,500-year invasions by dimensional entities known as the Blanch. These beings emerge from portals and are vulnerable only to Divinity Power, gifted by the Goddess of Light to summoned Heroes, and Dark Aura, the core power of demons. The world is governed by a pantheon of Goddesses, including Lumina (Light), Velyss (Darkness), and Ven, who oversee the creation of spirits to aid the world's races. Human society is structured under the Kingdom of Albaren, a feudal monarchy where noble families hold significant power, and magic is a privilege largely restricted to the nobility. The kingdom maintains a tense war with the demon races, which are subdivided into various domains each led by their own Demon Lord. The world features a robust Adventurer's Guild system with ranks from E to SSS, and dungeons of varying ranks (D to SSS) that require regular clearing to prevent monster outbreaks. Slavery exists but is regulated by contracts that offer protections to the enslaved. A terrorist organization called the Outer operates in the shadows, utilizing forbidden ancient magic and operating a network of illegal brothels known as True Heaven. Their goal is to destabilize and destroy the human kingdoms. The kingdom of Albaren, driven by ambition, has prematurely summoned two heroes from another world (Earth) to bolster its military strength against the demons, inadvertently accelerating the Blanch invasion cycle.








The protagonist, a recently deceased human from Earth, is inexplicably reincarnated into the world of Evenralm. He is immediately thrust into a life-or-death struggle, discovering he can wield powerful and unusual magic. He soon meets Relya, an adventurer under attack by demonified goblins, and the two form a party. Their early adventures are marked by encounters with deadly threats, including a succubus, which reveal the protagonist has a unique artifact from the Orc King that grants him power through sexual intercourse. As the party grows, including the elf Lirael and the berserker Kaela, they become entangled in a conspiracy involving the Outer. They infiltrate and destroy a True Heaven brothel, earning the ire of powerful nobles but also the gratitude of the royal princess Vivianne, who fakes her death to escape her enemies and joins the protagonist's party. The narrative expands to encompass a much larger threat: the impending invasion of the Blanch due to the early summoning of the heroes. Guided by the spirit Sylph and a direct audience with the Goddess Velyss, the protagonist learns he was summoned as a third hero by the Goddess herself to save the world, wielding the forbidden Dark Aura. His mission is not only to prepare for the Blanch but also to seek vengeance against the Outer. The main plot follows his journey to master his dark powers, build his party, and confront the various factions threatening the peace of Evenralm, culminating in a battle in Puare against a Hell General summoned by the Outer.
Relya is the first party member and the protagonist's initial love interest. Her route is built on innocence, mutual discovery, and a deepening bond from the moment he saves her from goblins. Her emotional conflict centers on her fear of being a burden and her strong sense of duty, often leading to guilt. Her core choice involves risking her life to save the protagonist during the fight against the Outer, leading to a severe injury that solidifies their promise to protect each other.
Lirael, a high elf slave with a tragic past, represents themes of revenge, trust, and rebirth. Her emotional conflict is overcoming her deep-seated hatred for humans and trusting the protagonist. Her route explores her backstory, where her family was framed and destroyed by Albaren nobility. The core choice involves her deciding to leave her past behind and embrace a new life and family with the protagonist and the party.
Kaela is a former assassin and a self-proclaimed idiot, whose route focuses on self-worth and belonging. Her emotional conflict is a deep-seated belief that she is unlovable and only good for fighting. She finds a home and self-acceptance within the party. Her core choice is her initial, reluctant agreement to sleep with the protagonist to charge his power, which evolves into her accepting his love and her place as a woman and party member.
Vivianne is the disguised princess, and her route is one of freedom versus duty. Her emotional conflict is her desire to escape the constraints of royal life and find her own adventure, which is fulfilled by joining the protagonist's party. Her core choice involves her finally admitting her feelings for the protagonist after a week of helping him craft items, confessing she wants to stay with him forever, even if it means abandoning her royal title.
Vega is a powerful grand mage. Her route is defined by a dangerous, intellectually charged dynamic. She is initially an antagonist, kidnapping the protagonist for his secrets, but the attraction turns into a complex relationship built on mutual respect and shared responsibility. Her core choice is her acceptance of the Goddess's orders to cooperate with the protagonist, which is followed by her opening up and admitting her feelings.
Melfa is the older, maternal receptionist of the Celestra guild. Her route explores an unusual, mature romance with a younger man. Her emotional conflict is her insecurity about her age and value, which the protagonist actively works to overcome. Her core choice is her decision to leave her stable guild job to become the household cook for the protagonist's party, embracing a new life and relationship with him.
Velera is a succubus who is obsessed with the protagonist's libido. Her route is based on raw, supernatural attraction. Initially an antagonist who tries to drain him, she becomes addicted to his power and pleasure. Her core choice is her insistence on becoming his "sex slave" to formalize their relationship, which the protagonist accepts but reframes as a loving partnership.
Sylph is the great spirit of the wind, initially arrogant and self-serving. Her route is a transformation of a spirit from duty to desire. She becomes dependent on the protagonist for her sexual needs. Her core choice is forming a spirit contract with the protagonist, a decision that leads her to experience previously unknown carnal desires and a deep, possessive affection for him.
Helen is a vice-captain of the demon slayers, bound to the protagonist by a soul contract. Her route begins with duty but shifts to reluctant desire. Her emotional conflict is the clash between her pious, disciplined life and the overwhelming pleasure she experiences. Her core choice is volunteering to be the one to save the protagonist via sex, a decision born from loyalty to her goddess and leading to her becoming his woman against her original intentions.
A young, low-ranked human adventurer and a Blademaster. She is the protagonist's first friend and partner in this world, fiercely loyal and possessing immense potential hampered by her lack of self-confidence and poor equipment.
Short, dark hair, often tied back. She has a cute, earnest face and a petite but athletic build, wearing light, practical armor.
Kind, diligent, and deeply insecure. She apologizes excessively and has a tendency to blame herself, stemming from a past where she felt she was always a burden. She copes by overworking herself in training, desperately wanting to be strong enough to protect her loved ones and not be a liability.
Her childhood under Fiona's tutelage, where her master's gruff but caring nature shaped her worldview and swordsmanship. The first sexual encounter with the protagonist under the influence of Lust Mushrooms, which led to her fierce loyalty and eventual confession. A deep emotional attachment to the protagonist, solidified when she throws herself in front of an attack to save him from the Outer, nearly dying.
A High Elf from the fallen city of Lirafel, and a Windwalker. Sold into slavery after her family was framed by a human noble, she is rescued by the protagonist. She serves as the party's archer and a repository of world knowledge.
Tall and slender with pale, almost luminous skin, long silver hair, and sharp, intelligent eyes. Her attire is elven and practical, often adorned with subtle leaf motifs.
Initially reserved and distrustful, especially of humans. She is wise and mature, but carries a deep, quiet sadness. She is fiercely protective of her new found family and expresses her loyalty through devoted service, often falling back on her role as the protagonist's "servant." Her core flaw is an inability to fully trust that her new happiness is real.
The public execution of her parents, framed for a crime they didn't commit by a human noble to seize their land. The moment she is rescued by the protagonist from Rod Malvine, which begins her new life and the slow healing of her deep trauma. Her strongest emotional attachment is to the protagonist, who represents a new beginning and her only hope for trust and love in a world that took everything from her.
A former assassin turned adventurer, with a job as a Berserker. She is a powerful warrior who was bought from slavery by the protagonist to serve as the party's tank, despite her "troublesome" and impulsive nature.
Tall and powerfully built, with a toned, muscular physique. She has short, spiky hair and a boisterous demeanor, wearing heavy armor and wielding an oversized sword.
Loud, straightforward, and dense. She is brutally honest and lacks social graces, which has caused other parties to abandon her. She is insecure about her own intelligence and value, using her strength as a shield. She has a deep-seated desire to be needed and accepted, and a strong, if brutally simple, sense of justice.
Being expelled from the Assassins Guild for her impulsive and violent nature, despite believing she was only killing those who deserved it. Her emotional breakdown after the party celebrates, where she confesses her fear of being abandoned again, which is the first time the protagonist truly understands her. Her core bond with the protagonist is one of trust; he is the first person to treat her as an equal and a desirable woman, not just a tool for fighting.
The princess of the Albaren Kingdom who faked her death to escape an assassination attempt by the Outer. She joins the protagonist's party as a healer, seeking adventure and freedom from her political life.
(Disguised as an old woman, but her true appearance is a stunningly beautiful young woman) Long black hair, vibrant eyes, and a regal, graceful bearing. She wears a mage's robe.
Kind, intelligent, and deeply curious about the world, but sheltered and initially naive. She is a diligent student of adventuring who dreams of a life of freedom. She feels trapped by her royal title and craves a simpler existence.
The assassination attempt on her life by her own guard, where the protagonist saves her. This is the first time she has felt real fear and seen true heroism. The moment she confesses her love for the protagonist and asks to be part of his life, which is her first truly selfish act as a princess. Her core desire is to be loved for herself, not her title, creating an intense emotional attachment to the protagonist and the party who treat her as an equal.
A high-ranking noble, a Grand Mage, and the estranged cousin to Princess Vivianne. She is a brilliant, powerful, and dangerous woman who runs an underground information network and is obsessed with forbidden ancient magic.
A tall, commanding woman in her mid-twenties with long silver hair and sharp, intelligent eyes. She dresses in elegant, expensive robes befitting her noble status.
Extremely intelligent, pragmatic, and morally flexible. She is deeply curious and obsessive, willing to kidnap and torture to get the magical information she seeks. However, she is also a patriot, working to protect the kingdom from Outer. Her arrogance masks a deep-seated loneliness and a desire for control.
The trial for the destruction of a village on Banalu Island, an event she was implicated in using forbidden magic, which shaped her view of the kingdom's justice and her own power. Her encounter with the protagonist, where her cold, analytical interest turns into a passionate, obsessive love after she experiences his power and sexual prowess. Her core bond is her responsibility for the kingdom's survival, which she places above her personal desires, a conflict that defines her character.
A young, inexperienced succubus from the demon race who becomes obsessed with the protagonist after he defeats her in the Dream Realm and "teaches her a lesson."
(In human disguise) A cute, petite girl with short, dark hair and an innocent face. (True form) A demon with horns, wings, and a tail, exuding an aura of seduction.
Obsessive, blunt, and singularly focused on sex, specifically the protagonist's penis. She is childish and lacks an understanding of complex human emotions like love, viewing relationships purely through the lens of a master and slave dynamic.
Losing her virginity to the protagonist, who overpowered her in her own dream realm and gave her immense pleasure. Her desperate search for the protagonist, culminating in her decision to become his "sex slave" to ensure she could always have access to his body. Her core bond is a purely physical addiction; her loyalty is born from the overpowering sexual satisfaction only he can provide.
The Lady of the Winds, a Great Spirit of immense power, bound to the protagonist by a spirit contract. She is a being of the Goddesses, created to aid the world against the Blanch.
A small, ethereal being with wings and flowing teal-blue hair. She is often invisible to most, appearing as a swirl of wind. In her physical form, she is a tiny, beautiful woman.
Arrogant, proud, and demanding of respect. She is initially condescending toward the protagonist and dismissive of mortals. However, being trapped for centuries and her subsequent sexual encounters with the protagonist have awakened a deep-seated, perverse lust in her, making her completely dependent on him for sexual satisfaction, despite her haughty nature.
Being sealed in a lake for centuries by the dark elf Zake, which warped her mind and cultivated a deep sexual frustration from watching human couples. The "test" in the protagonist's soul realm, which ended with him overpowering her and being forced to "teach her a lesson," shattering her pride. Her core bond is a powerful, possessive addiction to the protagonist's sexual prowess, which she resents but cannot live without.
Fair Use & IP Notice
MythFan is a community-driven, fan-contributed wiki & archive operating under Fair Use guidelines. MythFan does not host, store, or distribute any game executable files or copyrighted media assets. All content is contributed and maintained by community members. If you believe any content infringes upon your intellectual property rights, please send a notice to [email protected] β we will review and remove infringing material within 3β7 business days upon verification.
Isekai Paradise Β· Forum
π Sign in to participate in discussions
Sign InProject Sanctuary Β· Native Discussion System